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Combat & Damage: Difference between revisions

From Wizards and Warlords
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* Most players begin with 2 HP.
* Most players begin with 2 HP.
* Some classes begin with 4 HP.
* Some classes begin with 4 HP.
* Additional HP can be gained through armour, costume pieces, or other bonuses. See [[Armour and Hit Points]].
* Additional HP can be gained through armour, costume pieces, or other bonuses. See [[Armour & Hit Points]].
* HP can be restored through healing magic and potions.
* HP can be restored through healing magic and potions.


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== 3. Hit Locations ==
== 3. Hit Locations ==
[[File:invalidzones.png|thumb|right|250px|alt=Front and back body diagrams with the head, neck, hands, feet, and groin marked red as invalid strike zones.|Invalid strike zones are marked in red.]]
<div class="wizlords-photo-box">
<div class="wizlords-photo-image">[[File:invalidzones.png|234px|link=File:Invalidzones.png|alt=Front and back body diagrams with the head, neck, hands, feet, and groin marked red as invalid strike zones.]]</div>
<div class="wizlords-photo-caption">Invalid strike zones are marked in red.</div>
</div>


Only specific areas of the body are considered '''valid targets''' during combat.
Only specific areas of the body are considered '''valid targets''' during combat.
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'''Important:''' Deliberate strikes to invalid strike zones from melee or ranged weapons are '''strictly prohibited'''. Players should also avoid using these zones to block incoming attacks.
'''Important:''' Deliberate strikes to invalid strike zones from melee or ranged weapons are '''strictly prohibited'''. Players should also avoid using these zones to block incoming attacks.


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== 4. Damage by Type and Location ==
== 4. Damage by Type and Location ==
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== Where To Next? ==
== Where To Next? ==
* [[Armour and Hit Points]] ← Next Step
* [[Armour & Hit Points]] ← Next Step
* [[Weapons and Equipment]]
* [[Weapons & Equipment]]
* [[Terrain and Hazards]]
* [[Terrain & Hazards]]


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{{Player Guide}}
{{Player Guide}}