Weapons & Equipment: Difference between revisions
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This page covers the weapons and equipment used in Wizards and Warlords, including melee weapons, shields, projectile weapons, arcane bolts, and siege equipment. | This page covers the weapons and equipment used in Wizards and Warlords, including melee weapons, shields, projectile weapons, arcane bolts, and siege equipment. | ||
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== 2. Shields == | == 2. Shields == | ||
<div class="wizlords-race-intro-examples wizlords-example-gallery"> | |||
<div class="wizlords-race-intro-example-images wizlords-example-images-three"> | |||
<div class="wizlords-race-intro-example-image">[[File:RaceExample1.png|600x800px|link=|alt=Temporary placeholder for Buckler.]]</div> | |||
<div class="wizlords-race-intro-example-image">[[File:RaceExample1.png|600x800px|link=|alt=Temporary placeholder for Large round shield.]]</div> | |||
<div class="wizlords-race-intro-example-image">[[File:RaceExample1.png|600x800px|link=|alt=Temporary placeholder for Rectangular shield.]]</div> | |||
</div> | |||
<div class="wizlords-race-intro-caption">Left to right: buckler, large round shield, and rectangular shield.</div> | |||
</div> | |||
Shields are defensive equipment used to block melee weapons and some projectile weapons. Shields must be safe for contact, have padded edges, and pass inspection before use. | Shields are defensive equipment used to block melee weapons and some projectile weapons. Shields must be safe for contact, have padded edges, and pass inspection before use. | ||
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* Melee weapons | * Melee weapons | ||
* Projectile weapons, including arrows, bolts, and bands from blackpowder weapons | * Projectile weapons, including arrows, bolts, and bands from blackpowder weapons | ||
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== 3. Projectile Weapons == | == 3. Projectile Weapons == | ||
<div class="wizlords-race-intro-examples wizlords-example-gallery wizlords-example-gallery-two"> | |||
<div class="wizlords-race-intro-example-images"> | |||
<div class="wizlords-race-intro-example-image">[[File:RaceExample1.png|600x800px|link=|alt=Temporary placeholder for Bow and arrows.]]</div> | |||
<div class="wizlords-race-intro-example-image">[[File:RaceExample1.png|600x800px|link=|alt=Temporary placeholder for Bandgun and band ammunition.]]</div> | |||
</div> | |||
<div class="wizlords-race-intro-caption">Left to right: bow and arrows, and bandgun with band ammunition.</div> | |||
</div> | |||
Projectile weapons are ranged weapons that fire approved ammunition. Projectile weapons are split into bows and bandguns. | Projectile weapons are ranged weapons that fire approved ammunition. Projectile weapons are split into bows and bandguns. | ||
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* Any bandgun over 60cm in length must be used with both hands at all times. | * Any bandgun over 60cm in length must be used with both hands at all times. | ||
== 4. Spell Projectiles == | <div class="wizlords-image-clear"></div> | ||
== 4. Spell Projectiles == | |||
<div class="wizlords-race-intro-examples wizlords-example-gallery wizlords-example-gallery-two"> | |||
<div class="wizlords-race-intro-example-images"> | |||
<div class="wizlords-race-intro-example-image">[[File:RaceExample1.png|600x800px|link=|alt=Temporary placeholder for Arcane Bolts.]]</div> | |||
<div class="wizlords-race-intro-example-image">[[File:RaceExample1.png|600x800px|link=|alt=Temporary placeholder for Death Balls.]]</div> | |||
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<div class="wizlords-race-intro-caption">Left to right: Arcane Bolts and Death Balls.</div> | |||
</div> | |||
Text about Spell Projectiles | Text about Spell Projectiles | ||
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* Death Balls count wherever they strike, including invalid strike zones. | * Death Balls count wherever they strike, including invalid strike zones. | ||
* A hit from a Death Ball deals [[Combat | * A hit from a Death Ball deals [[Combat & Damage#4.3. Siege Weapons|Siege Damage]]. | ||
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== 5. Siege Weapons == | == 5. Siege Weapons == | ||
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=== 5.1. Damage === | === 5.1. Damage === | ||
See [[ | * See [[Combat & Damage#4.3. Siege Weapons|Siege Damage]]. | ||
=== 5.2. Special Cases === | === 5.2. Special Cases === | ||
* Arcane Servants or Beasts struck by siege weapons take 1 HP damage. | * Arcane Servants or Beasts struck by siege weapons take 1 HP damage. | ||
* Magic Shields (''see [[Magic#Arcane_Ward|Arcane Ward]] and [[Magic#Holy_Ward|Holy Ward]]'') fully block siege weapon projectiles. | * Magic Shields (''see [[Magic#Arcane_Ward|Arcane Ward]] and [[Magic#Holy_Ward|Holy Ward]]'') fully block siege weapon projectiles. | ||
* A character using a Magic Shield | * A character using a Magic Shield is pushed back as if struck by a weapon dealing Siege Damage. | ||
== 6. Safety Construction Rules == | == 6. Safety Construction Rules == | ||
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== Where To Next? == | == Where To Next? == | ||
* [[Spellcasting]] ← Next Step | * [[Spellcasting]] ← Next Step | ||
* [[Armour | * [[Armour & Hit Points]] | ||
* [[Terrain | * [[Terrain & Hazards]] | ||
<div class="wizlords-navbox-divider"></div> | <div class="wizlords-navbox-divider"></div> | ||
{{Player Guide}} | {{Player Guide}} | ||
Latest revision as of 05:14, 6 October 2026
This page covers the weapons and equipment used in Wizards and Warlords, including melee weapons, shields, projectile weapons, arcane bolts, and siege equipment.
1. Melee Weapons
[edit]Melee weapons are handheld weapons used to strike opponents in close combat. All melee weapons must be LARP-safe, suitable for controlled combat, and approved before use.
1.1. Weapon Categories
[edit]Melee weapons are classified by how they are wielded.
Single-Handed Weapons
[edit]- Can be safely wielded with one hand.
- Maximum length: 130 cm.
Two-Handed Weapons
[edit]- Any weapon over 130 cm must be wielded with both hands at all time, this includes when blocking.
- Weapons shorter than 130 cm may also be used with two hands.
1.2. Weapon Rules
[edit]- No thrusting with any weapon.
- Thrusting-only weapons are not permitted.
- Throwing weapons (such as throwing knives, rocks and bottles) are not permitted.
- All weapons must pass inspection before use.
- Players are responsible for ensuring their weapons remain safe, well-maintained, and in good repair.
2. Shields
[edit]


Shields are defensive equipment used to block melee weapons and some projectile weapons. Shields must be safe for contact, have padded edges, and pass inspection before use.
2.1. Bucklers
[edit]Bucklers are small round shields.
- Maximum diameter: 40 cm.
2.2. Shields
[edit]Standard shields may be round or shaped.
- Round shields may be up to 70 cm in diameter.
- Other shield shapes may be up to 60 cm wide and 90 cm long.
2.3. Shield Use
[edit]Shields can be used to block:
- Melee weapons
- Projectile weapons, including arrows, bolts, and bands from blackpowder weapons
3. Projectile Weapons
[edit]

Projectile weapons are ranged weapons that fire approved ammunition. Projectile weapons are split into bows and bandguns.
3.1. Bows
[edit]Bows are physical ranged weapons that fire approved LARP arrows.
- Maximum draw weight: 28 lbs at 28 inches (71 cm).
- Only unaltered IDV brand round-head arrows are permitted.
3.2. Bandguns
[edit]Bandguns are blackpowder-style weapon simulators that fire approved band rounds.
These may include:
- Pistols
- Band wands
- Rifles
- Crossbows
- Similar long arms
Bandguns must visually simulate historical or fantasy firearms, such as matchlock, wheellock, or flintlock-style weapons.
Single-Handed Bandguns
[edit]- Bandguns up to 60cm in length may be used with one hand.
Two-Handed Bandguns
[edit]- Any bandgun over 60cm in length must be used with both hands at all times.
4. Spell Projectiles
[edit]

Text about Spell Projectiles
4.1. Arcane Bolts
[edit]- Only Arcane Bolts may be thrown by hand.
- Any hand-thrown projectile is considered a magic spell.
4.2. Death Balls
[edit]Death Balls are black fabric-covered balls thrown by NPCs and monsters.
- Death Balls count wherever they strike, including invalid strike zones.
- A hit from a Death Ball deals Siege Damage.
5. Siege Weapons
[edit]Siege Weapons fire large projectiles that massacre fighters.
5.1. Damage
[edit]- See Siege Damage.
5.2. Special Cases
[edit]- Arcane Servants or Beasts struck by siege weapons take 1 HP damage.
- Magic Shields (see Arcane Ward and Holy Ward) fully block siege weapon projectiles.
- A character using a Magic Shield is pushed back as if struck by a weapon dealing Siege Damage.
6. Safety Construction Rules
[edit]All weapons, shields, projectiles, and related equipment must meet the required safety construction standards before being used in play.
The sections below contain the detailed construction rules for each equipment type. These rules are provided for players who are building, modifying, buying, or checking equipment.
Not sure if a weapon is suitable? Before you buy, feel free to email info@kongaskreations.com.au and we'll help you check.
5.1. Approved Weapon Brands
[edit]The following brands are generally accepted, pending safety inspection:
- Ateliers Nemesis
- Calimacil
- Epic Armoury
- FakeSteel Armoury
All weapons, including commercial weapons, must still pass inspection before use.
5.2. Melee Weapon Construction Standards
[edit]All melee weapons, whether commercial or homemade, must meet the following standards.
- Weapon cores must be fibreglass or carbon fibre.
- Weapon cores must be at least 10 mm thick.
- Weapon tips must use Kevlar or an equivalent protective material.
- Weapons must be covered in soft polyurethane foam suitable for combat use.
- Padding must be sufficient to prevent unsafe contact with the core.
- The first 40 cm from the head of a polearm must be padded.
- This padding must be thick enough that the core cannot be felt under firm finger pressure.
Homemade weapons are allowed, but must be:
- Inspected and approved before their first use.
- Re-checked before each game.
5.3. Shield Construction Standards
[edit]Shields may be made from wood or foam and may include a metal boss.
- Shield edges must have at least 1 cm of progressive give.
- Shield edges must be padded sufficiently so that the core cannot be felt under firm finger pressure.
- No sharp edges or unsafe protrusions are allowed on the face or sides of the shield.
5.4. Projectile Construction Standards
[edit]Projectile weapons and ammunition must meet the following standards.
- Band missiles must be made from blue or green rubber exercise tubing.
- A relaxed band must be at least one-third the length between the trigger catch and front anchor.
- Band ties must be spaced no more than 4 cm apart.
- Cord must be used as joint material.
- Only unaltered IDV brand round-head arrows are permitted.
- Arcane Bolts must be constructed from a foam ball wrapped in cloth.
- The cloth must be secured with twine, string, or a similar material.
Where To Next?
[edit]- Spellcasting ← Next Step
- Armour & Hit Points
- Terrain & Hazards