Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Combat & Damage: Difference between revisions

From Wizards and Warlords
No edit summary
 
(17 intermediate revisions by the same user not shown)
Line 24: Line 24:
* Most players begin with 2 HP.
* Most players begin with 2 HP.
* Some classes begin with 4 HP.
* Some classes begin with 4 HP.
* Additional HP can be gained through armour, costume pieces, or other bonuses. See [[Armour and Hit Points]].
* Additional HP can be gained through armour, costume pieces, or other bonuses. See [[Armour & Hit Points]].
* HP can be restored through healing magic and potions.
* HP can be restored through healing magic and potions.


Line 30: Line 30:
* When a character reaches 0 HP, they become Downed.
* When a character reaches 0 HP, they become Downed.
* During weekly games that use respawns, Downed players should raise a weapon above their head to indicate they are out of play, then make their way to the designated respawn point.
* During weekly games that use respawns, Downed players should raise a weapon above their head to indicate they are out of play, then make their way to the designated respawn point.
* During weekly games that do not use respawns, Downed players should kneel where they fell and remain there until healed or until the round ends.
* During weekly games that do not use respawns, Downed players should kneel where they fell and remain there until resurrected or until the round ends.
* Downed players are allowed to move out of the way of combat if safe to do so.
* At events different rules may apply when Downed. Be sure to read the event rules for more information.
* At events different rules may apply when Downed. Be sure to read the event rules for more information.


== 3. Hit Locations ==
== 3. Hit Locations ==
<div class="wizlords-photo-box">
<div class="wizlords-photo-image">[[File:invalidzones.png|234px|link=File:Invalidzones.png|alt=Front and back body diagrams with the head, neck, hands, feet, and groin marked red as invalid strike zones.]]</div>
<div class="wizlords-photo-caption">Invalid strike zones are marked in red.</div>
</div>
Only specific areas of the body are considered '''valid targets''' during combat.
Only specific areas of the body are considered '''valid targets''' during combat.


=== 3.1. Valid Target Zones ===
=== 3.1. Valid Strike Zones ===
* Arms: upper arm, elbow, forearm
* Arms: upper arm, elbow, forearm
* Legs: thigh, knee, lower leg
* Legs: thigh, knee, lower leg
* Torso: upper chest, belly, upper back, lower back
* Torso: upper chest, belly, upper back, lower back


=== 3.2. Out-of-Play Zones ===
=== 3.2. Invalid Strike Zones ===
The following areas are prohibited targets:
The following areas are prohibited targets for striking:


* Head
* Head
Line 50: Line 56:
* Groin
* Groin


'''Important:''' Deliberate strikes to out-of-play zones are strictly prohibited. Players should also avoid using these zones to block incoming attacks.
'''Important:''' Deliberate strikes to invalid strike zones from melee or ranged weapons are '''strictly prohibited'''. Players should also avoid using these zones to block incoming attacks.
 
<div class="wizlords-image-clear"></div>


== 4. Damage by Type and Location ==
== 4. Damage by Type and Location ==
Line 64: Line 72:
* '''Arcane Bolts:''' Deal '''4 HP damage''' regardless of hit location.
* '''Arcane Bolts:''' Deal '''4 HP damage''' regardless of hit location.
* '''Bypass''' shields and count if they hit any part of a player's weapons, costume, or armour.
* '''Bypass''' shields and count if they hit any part of a player's weapons, costume, or armour.
* May strike '''out-of-play zones''', though players should still '''avoid aiming''' for these areas.
* May strike '''invalid strike zones''', though players should still '''avoid aiming''' for these areas.


=== 4.3. Siege Weapons ===
=== 4.3. Siege Weapons ===
* '''Siege Weapons:''' Deal '''12 HP damage''' regardless of hit location.
* '''Siege Weapons:''' Deal '''12 HP damage''' regardless of hit location.
* '''Bypass''' shields and count if they hit any part of a player's weapons, costume, or armour.
* '''Bypass''' shields and count if they hit any part of a player's weapons, costume, or armour.
* May strike '''out-of-play zones''', though players should still '''avoid aiming''' for these areas.
* May strike '''invalid strike zones''', though players should still '''avoid aiming''' for these areas.


== 5. Blocking Projectile Weapons and Spells ==
== 5. Blocking Projectile Weapons and Spells ==
'''Melee weapons cannot deflect or strike projectiles or spells'''.
'''Melee weapons cannot deflect or strike projectiles or spells'''.


Projectiles cannot be intentionally blocked using a non-target area, such as hands or feet.
Projectiles cannot be intentionally blocked using an invalid strike zone, such as hands or feet.


* If a projectile is blocked by a non-target area '''but would have hit a valid target zone''', the strike '''counts as a hit'''.
* If a projectile is blocked by a non-target area '''but would have hit a valid target zone''', the strike '''counts as a hit'''.
* '''Hits to the head and neck never count''' as valid strikes.
* '''Projectile hits to the head and neck never count''' as valid strikes.


'''Spells''' count as hits regardless of where they land, including:
'''Spells''' count as hits regardless of where they land, including:
Line 83: Line 91:
* Weapons
* Weapons
* Costumes
* Costumes
* Non-target areas
* Invalid Strike Zones including head and neck


== Where To Next? ==
== Where To Next? ==
* [[Armour and Hit Points]] ← Next Step
* [[Armour & Hit Points]] ← Next Step
* [[Weapons and Equipment]]
* [[Weapons & Equipment]]
* [[Terrain and Hazards]]
* [[Terrain & Hazards]]


<div class="wizlords-navbox-divider"></div>
<div class="wizlords-navbox-divider"></div>


{{Player Guide}}
{{Player Guide}}