Template:Marauders rules: Difference between revisions
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Created page with "<includeonly>{{Collapsible section |toc=2.7. Marauders |title=Marauders |summary=Non-player characters that can be recruited, escorted, controlled, or fought over by competing sides. |bottom=yes |content= <div class="wizlords-collapsible-section-subheading">Marauder</div> Marauders are powerful NPC warriors that can be fought, captured, or escorted as part of a scenario objective. <div class="wizlords-collapsible-section-subsubheading">Key Rules</div> * Marauders begin..." |
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|toc=2.7. Marauders | |toc=2.7. Marauders | ||
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* If multiple players attempt to subdue the Marauder simultaneously, it becomes confused and follows neither player until successfully subdued by a single player. | * If multiple players attempt to subdue the Marauder simultaneously, it becomes confused and follows neither player until successfully subdued by a single player. | ||
* Once a Marauder reaches a side's deployment zone, it is removed from play for the remainder of the round. | * Once a Marauder reaches a side's deployment zone, it is removed from play for the remainder of the round. | ||
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== About this template == | == About this template == | ||
Contains the complete Marauders scenario rules used on the Game Special Rules page. It reuses [[Template:Collapsible section]] and preserves the existing numbered TOC heading, summary, content, and bottom collapse control. | Contains the complete Marauders scenario rules used on the Game Special Rules page. It reuses [[Template:Collapsible section]] and preserves the existing numbered TOC heading, summary, content, and bottom collapse control. | ||