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The Free City of Tanyth is the primary setting for Wizards & Warlords weekly games. Situated in the fertile lowlands south of the Dragonspine Mountains, Tanyth is a sprawling city where people from every race, culture, and corner of Tymora gather in search of opportunity.
<div class="hatnote">This page provides a gameplay overview of Tanyth. For detailed lore, history, and information about the Free Cities of Tymora, see [[Free Cities]].</div>


Merchants, adventurers, nobles, criminals, scholars, mercenaries, and refugees all pass through its gates. Some come seeking wealth. Others seek knowledge, power, redemption, or a fresh start. Whatever their reason, Tanyth offers the chance to build a new life and forge a new reputation.
The Free City of Tanyth is the primary setting for Wizards & Warlords weekly games.


For many, Tanyth represents freedom. For others, it is simply the place where fortunes are made and lost.
Unlike the kingdoms, nations, and clans of Tymora, Tanyth stands independent. People from every race, culture, faith, and background can be found within its walls, all seeking opportunity, fortune, influence, or a fresh start.


=== What Are the Free Cities? ===
Tanyth is a city of freedom and for many is its a place where fortunes are made and lost.
The Free Cities are independent city-states that exist beyond the authority of kings, emperors, and great nations. Though each Free City has its own customs, politics, and culture, they all share one common trait: they answer only to themselves.
 
People from every race and background can be found within their walls, making them centres of trade, intrigue, adventure, and opportunity.
 
Tanyth is only one of several Free Cities scattered across Tymora. Others exist across the continent, each with their own stories, rulers, and conflicts. As Wizards & Warlords grows and new chapters emerge, players may one day find themselves exploring these distant cities and the lands that surround them.
 
For now, however, all roads lead to Tanyth.


== Why Is Your Character Here? ==
== Why Is Your Character Here? ==
Every character has a reason for coming to Tanyth.


Every character in Wizards & Warlords has a reason for coming to Tanyth.
Some seek wealth, glory, knowledge, or adventure. Others arrive as exiles, outcasts, refugees, or wanderers searching for a new purpose. Whatever their reason, Tanyth offers something few other places can: the opportunity to reinvent yourself.
 
Some seek wealth and opportunity. Others are fleeing a troubled past. They may have been sent by a noble house, a religious order, a mercenary company, or an arcane institution. Some arrive searching for glory, others for purpose, and some simply because they have nowhere else to go.
 
For many, Tanyth offers something their homeland cannot: a chance to start over.
 
A character may be an exile, an outcast, a dissident, or someone who simply no longer fits within the expectations of their people. A Scion may choose a path their Order forbids. A Forsaken may reject the ideals of their Movement. A Draken may turn away from clan traditions. A Human noble may abandon their title. Whatever the reason, Tanyth provides a place where old loyalties and old rivalries matter less than they do elsewhere.
 
This is one of the few places in Tymora where people who would normally be enemies can find themselves working side by side.
 
Within their homelands, a Seeker of Forgiveness and a Seeker of Vengeance may never willingly stand together. A Scion and a Forsaken may view one another with suspicion or resentment. Rival clans, cultures, faiths, and factions may carry centuries of conflict between them.
 
Yet in Tanyth, survival, ambition, and opportunity often outweigh old grudges.
 
Characters are free to maintain those rivalries, prejudices, and disagreements if they wish, but they are equally free to set them aside in pursuit of their own goals. Temporary alliances, uneasy partnerships, and unlikely friendships are common throughout the city.
 
What matters most is not who you were before arriving in Tanyth, but who you choose to become once you are here.
 
A celebrated knight from Valendor may be a hero in their homeland, but in Tanyth they are simply another newcomer seeking opportunity. A feared warlord, a respected scholar, or a renowned hunter may find that their reputation means little beyond the borders of their own people.
 
In Tanyth, respect is not inherited. It is earned.
 
Your actions within the city determine how others see you, what opportunities become available, and what legacy your character ultimately leaves behind.


=== Life in Tanyth ===
This is one of the few places in Tymora where people who would normally be enemies can find themselves working side by side. Rival cultures, clans, faiths, and factions often set aside old disputes in pursuit of shared goals, mutual benefit, or simple survival.
Tanyth is a city of opportunity, ambition, and endless competition.


Its streets are filled with merchants, travellers, adventurers, nobles, priests, criminals, scholars, and opportunists from every culture in the known world. Ancient rivalries, political disputes, commercial interests, and personal ambitions all collide within the city's walls.
A Scion and a Forsaken may distrust one another. A Seeker of Forgiveness may disagree with a Seeker of Vengeance. A Draken who abandoned their clan may find common ground with another who did the same. Such rivalries still exist, but in Tanyth they rarely prevent people from working together.


Power in Tanyth is rarely held openly. Wealth, influence, favours, and reputation often matter more than titles or birthright. Alliances are formed and broken daily, and yesterday's ally may become tomorrow's rival.
Most importantly, your past matters less here than your actions.


For those willing to navigate its dangers, Tanyth offers possibilities that cannot be found anywhere else.
A famous knight, respected scholar, or feared warlord may be celebrated in their homeland, but in Tanyth they are simply another newcomer seeking opportunity. Reputation is earned.


=== What Are You Trying to Achieve? ===
=== What Are You Trying to Achieve? ===
Life in Tanyth is defined by ambition.
Characters seek to build their reputation, earn wealth, forge alliances, uncover secrets, gain influence, and leave their mark upon the city. Some dream of founding powerful organisations. Others seek forgotten knowledge, political influence, personal glory, or simple survival.
 
Characters seek to build their reputation, earn wealth, forge alliances, uncover secrets, gain influence, and leave their mark upon the city. Some dream of founding great organisations. Others seek forgotten knowledge, political power, religious influence, or personal glory.
 
Every victory helps establish your place within the city. Every failure carries consequences.


Whether your goal is fame, fortune, power, redemption, or adventure, Tanyth provides the opportunity to pursue it.
Whatever your goal, Tanyth provides the opportunity to pursue it.


== Tanyth and Weekly Games ==
== Tanyth and Weekly Games ==
From an out-of-character perspective, Tanyth serves as the central hub for Wizards & Warlords weekly games.
Tanyth serves as the central hub for weekly games. Most weekly games represent conflicts, contracts, opportunities offered by Benefactors, and events occurring in and around the city.


Characters are assumed to return to the city between adventures, allowing players from different races, backgrounds, and groups to regularly interact. This creates a shared setting where stories can develop over time while still allowing characters to participate in a wide variety of adventures.
While all Wizards & Warlords chapters are considered part of the same Free City, each chapter represents a different district, territory, or sphere of influence within Tanyth. Characters travelling between chapters are not leaving the city, but moving between different parts of it. This allows all chapters to share the same setting, history, and ongoing story while maintaining their own local identities and conflicts.


Most weekly games represent missions, conflicts, opportunities, or events occurring in and around Tanyth, helping shape the city's ongoing story.
As your character participates in adventures across these districts, they will build their reputation, earn experience, forge alliances, make enemies, and become an increasingly important part of Tanyth's ongoing story.


== Beyond Tanyth ==
== Beyond Tanyth ==
While Tanyth serves as the home base for weekly games, adventures are not limited to the city itself.
While weekly games focus on Tanyth, adventures are not limited to the city itself.


Through the Arcane Federation's vast Library Portal Network, expeditions can travel across Tymora to distant kingdoms, ancient ruins, forgotten battlefields, and dangerous frontiers.
Weekend events, campaigns, and special adventures may take characters anywhere across Tymora. From distant kingdoms and ancient ruins to dangerous wildernesses and forgotten battlefields, these adventures explore parts of the world far beyond Tanyth's walls.


Weekend events, campaigns, and special adventures often take place far from Tanyth. Characters travel to these locations, pursue their objectives, and eventually return to the city with new stories, rewards, allies, and enemies.
No matter where their journeys take them, characters eventually return to Tanyth. The city remains their home, a place to recover, pursue new opportunities, build relationships, and continue their story.


== Where To Next? ==
== Where To Next? ==
* [[Placehold]] ← Next Step
* [[Mercenaries and Companies]] ← Next Step
* [[Placehold]]
* [[How Weekly Games Work]]
* [[Placehold]]
* [[Game Modes and Maps]]


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