Deschani: Difference between revisions
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<div class=" | <div class="hatnote">← Back to [[Races]] | Learn more about the Deschani in [[Deschani History]].</div> | ||
{{Race intro | |||
|icon=RaceIcon_Deschani.png | |||
|quote=Though the world calls them one people, the Deschani are three proud cultures bound together by ancestry, rivalry, and a growing threat that may consume them all. | |||
|image=RaceExample1.png | |||
|image2=RaceExample2.png | |||
|caption=Examples of Deschani characters. | |||
Though the world calls them one people, the Deschani are three proud cultures bound together by ancestry, rivalry, and a growing threat that may consume them all. | }} | ||
== About the Deschani == | == About the Deschani == | ||
| Line 20: | Line 16: | ||
== Racial Features & Requirements == | == Racial Features & Requirements == | ||
Racial features and requirements describe the costume elements needed to portray your race and any special abilities or bonuses it grants. | |||
'''Costume Requirements:''' Feline full mask (+1 bonus HP) or facial prosthetics | |||
'''Special Abilities:''' | |||
* '''''Saen and Garlu:''''' All Priest classes gain the '''Heal''' spell for free. | |||
== Cultures == | == Cultures == | ||
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<div class="wizlords-culture-grid cultures-3"> | <div class="wizlords-culture-grid cultures-3"> | ||
{{Culture card | |||
|name=Saen | |||
|link=Deschani History#The Saen | |||
|icon=SubIcon_Saen.png | |||
|summary=The Saen are the most widespread of the Deschani peoples, living in harmony with nature and following ancient spiritual traditions. Guided by Clan Law and respect for the spirits of the world, they see themselves as guardians of balance and protectors of the natural order. | |||
|content= | |||
<div class="wizlords-culture-separator"></div> | <div class="wizlords-culture-separator"></div> | ||
<div class="wizlords-culture-classes">Available Classes:</div> | <div class="wizlords-culture-classes">Available Classes:</div> | ||
| Line 41: | Line 44: | ||
* [[Classes#Druid|Druid]] | * [[Classes#Druid|Druid]] | ||
* [[Classes#Bard|Bard]] | * [[Classes#Bard|Bard]] | ||
}} | |||
{{Culture card | |||
|name=Timur | |||
|link=Deschani History#The Timur | |||
|icon=SubIcon_Timur.png | |||
|summary=The Timur are survivors forged in the world's harshest environments. Where others seek comfort, the Timur endure. Their culture values resilience, sacrifice, discipline, and the belief that survival often requires difficult choices. | |||
|content= | |||
<div class="wizlords-culture-separator"></div> | <div class="wizlords-culture-separator"></div> | ||
<div class="wizlords-culture-classes">Available Classes:</div> | <div class="wizlords-culture-classes">Available Classes:</div> | ||
| Line 54: | Line 58: | ||
* [[Classes#Shaman|Shaman]] | * [[Classes#Shaman|Shaman]] | ||
* [[Classes#Prophet|Prophet]] | * [[Classes#Prophet|Prophet]] | ||
}} | |||
{{Culture card | |||
|name=Garlu | |||
|link=Deschani History#The Garlu | |||
|icon=SubIcon_Garlu.png | |||
|summary=The Garlu are the most urbanized and outward-looking of the Deschani peoples. Fascinated by knowledge, invention, and the mysteries of ancient civilizations, they have embraced scholarship, trade, magic, and technology. | |||
|content= | |||
<div class="wizlords-culture-separator"></div> | <div class="wizlords-culture-separator"></div> | ||
<div class="wizlords-culture-classes">Available Classes:</div> | <div class="wizlords-culture-classes">Available Classes:</div> | ||
| Line 72: | Line 77: | ||
* [[Classes#Druid|Druid]] | * [[Classes#Druid|Druid]] | ||
* [[Classes#Bard|Bard]] | * [[Classes#Bard|Bard]] | ||
}} | |||
</div> | </div> | ||
< | == Where To Next? == | ||
</div> | * [[Classes]] ← Next Step | ||
{{ | * [[Magic]] | ||
* [[Experience Points]] | |||
<div class="wizlords-navbox-divider"></div> | |||
{{Player Guide}} | |||
Latest revision as of 00:31, 6 October 2026
Though the world calls them one people, the Deschani are three proud cultures bound together by ancestry, rivalry, and a growing threat that may consume them all.In-game racial description


About the Deschani
[edit]The Deschani are a diverse feline people known for their keen senses, agility, and strong cultural identities. While outsiders often view them as a single race, the truth is far more complicated. The Deschani are made up of three distinct peoples: the Saen, Timur, and Garlu. Each has their own traditions, philosophies, and understanding of the world. Though they share similar features and a distant ancestry, centuries of separation have created deep divisions between them.
Many Deschani take great pride in their heritage and resent being mistaken for one of the other groups. Yet despite their disagreements, they share a common challenge. A mysterious affliction known as the Feral Crisis is spreading amongst their people, threatening everything they have built. Old rivalries are being tested as the Saen, Timur, and Garlu struggle to determine whether their future lies apart or together.
Racial Features & Requirements
[edit]Racial features and requirements describe the costume elements needed to portray your race and any special abilities or bonuses it grants.
Costume Requirements: Feline full mask (+1 bonus HP) or facial prosthetics
Special Abilities:
- Saen and Garlu: All Priest classes gain the Heal spell for free.
Cultures
[edit]Though grouped together under the name Deschani, the Saen, Timur, and Garlu are distinct peoples with very different beliefs, traditions, and ways of life.
The Saen are the most widespread of the Deschani peoples, living in harmony with nature and following ancient spiritual traditions. Guided by Clan Law and respect for the spirits of the world, they see themselves as guardians of balance and protectors of the natural order.
The Timur are survivors forged in the world's harshest environments. Where others seek comfort, the Timur endure. Their culture values resilience, sacrifice, discipline, and the belief that survival often requires difficult choices.
The Garlu are the most urbanized and outward-looking of the Deschani peoples. Fascinated by knowledge, invention, and the mysteries of ancient civilizations, they have embraced scholarship, trade, magic, and technology.
Where To Next?
[edit]- Classes ← Next Step
- Magic
- Experience Points