Spellcasting: Difference between revisions
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This page covers the key magical effects that every player should understand, as well as the rules for casting spells, maintaining magical effects, and learning [[Magic|magic]]. | This page covers the key magical effects that every player should understand, as well as the rules for casting spells, maintaining magical effects, and learning [[Magic|magic]]. | ||
== The Basics == | == 1. The Basics == | ||
The following calls, effects, and physical representations are commonly encountered during play and may affect any character, regardless of [[Classes|class]]. All players should familiarise themselves with this section. | The following calls, effects, and physical representations are commonly encountered during play and may affect any character, regardless of [[Classes|class]]. All players should familiarise themselves with this section. | ||
=== Common Spells and Calls === | === 1.1. Common Spells and Calls === | ||
==== Healing Spells ==== | ==== Healing Spells ==== | ||
Healers must clearly tell the player which spell they are using, with an understandable call such as "Heal, 2 HP!" or "Full Heal!". | |||
* '''[[Magic#Heal|Heal]]''' - Restores 2 HP. | * '''[[Magic#Heal|Heal]]''' - Restores 2 HP. | ||
* '''[[Magic#Full_Heal|Full Heal]]''' - Restores all HP. | * '''[[Magic#Full_Heal|Full Heal]]''' - Restores all HP. | ||
* '''[[Magic#Mass_Heal|Mass Heal]]''' - Restores all HP of up to 5 adjacent players. | * '''[[Magic#Mass_Heal|Mass Heal]]''' - Restores all HP of up to 5 adjacent players. | ||
* '''[[Magic#Resurrection|Resurrection]]''' - Revives a [[Combat | * '''[[Magic#Resurrection|Resurrection]]''' - Revives a [[Combat & Damage#Downed|Downed]] character to their base HP (2 HP or 4 HP depending on class). | ||
==== Battle Calls ==== | ==== Battle Calls ==== | ||
* '''"Force"''' - Move backwards 5 steps. If this would push you into | * '''"Force"''' - Move backwards 5 steps. If this would push you into a terrain piece, or hazard, you are immediately Downed. | ||
* '''"Bind"''' - You cannot move your feet for 30 seconds. You may still fight. The effect ends if you are reduced to 0 HP. | * '''"Bind"''' - You cannot move your feet for 30 seconds. You may still fight. The effect ends if you are reduced to 0 HP. | ||
* '''"Immobilise"''' - You cannot move or fight for 30 seconds. The effect ends if you are reduced to 0 HP. | * '''"Immobilise"''' - You cannot move or fight for 30 seconds. The effect ends if you are reduced to 0 HP. | ||
* '''"Taunt"''' - You cannot move for 30 seconds. You may defend yourself normally. The effect ends if you are reduced to 0 HP or the caster is interrupted. | * '''"Taunt"''' - You cannot move for 30 seconds. You may defend yourself normally. The effect ends if you are reduced to 0 HP or the caster is interrupted. | ||
** ''This spell only will affect you if you are playing a summon or NPC.'' | |||
* '''"Nullify"''' - Removes many magical effects, including Arcane Servants, Blessings, Wards, and other active spell effects. | * '''"Nullify"''' - Removes many magical effects, including Arcane Servants, Blessings, Wards, and other active spell effects. | ||
=== Recognising Magical Buffs === | === 1.2. Recognising Magical Buffs === | ||
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<div class="wizlords-race-intro-examples wizlords-example-gallery"> | |||
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<div class="wizlords-race-intro-example-image">[[File:RaceExample1.png|600x800px|link=|alt=Placeholder for a Blessing or Arcane Armour headband.]]</div> | |||
<div class="wizlords-race-intro-example-image">[[File:RaceExample1.png|600x800px|link=|alt=Placeholder for a Blessed Weapon or Arcane Weapon sock or wrap.]]</div> | |||
<div class="wizlords-race-intro-example-image">[[File:RaceExample1.png|600x800px|link=|alt=Placeholder for an Arcane Ward or Holy Ward shield wrap.]]</div> | |||
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<div class="wizlords-race-intro-caption">Left to right: headband for Blessing or Arcane Armour; weapon sock or wrap for Blessed Weapon or Arcane Weapon; shield wrap for Arcane Ward or Holy Ward.</div> | |||
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Magical buffs are lasting spell effects represented by coloured cloth markers. These markers allow other players to quickly identify active magical effects during play. | Magical buffs are lasting spell effects represented by coloured cloth markers. These markers allow other players to quickly identify active magical effects during play. | ||
* '''[[Magic#Arcane_Armour|Arcane Armour]] / [[Magic#Blessing|Blessing]]''' - Grants +2 HP and immunity to Bind effects. Represented by a purple or white headband. | * '''[[Magic#Arcane_Armour|Arcane Armour]] / [[Magic#Blessing|Blessing]]''' - Grants +2 HP and immunity to Bind effects. | ||
* '''[[Magic#Arcane_Weapon|Arcane Weapon]] / [[Magic#Blessed_Weapon|Blessed Weapon]]''' - The weapon deals 2 HP damage to any location struck and counts as magical | ** Represented by a purple or white headband. | ||
* '''[[Magic#Arcane_Weapon|Arcane Weapon]] / [[Magic#Blessed_Weapon|Blessed Weapon]]''' - The weapon deals 2 HP damage to any location struck and counts as magical. | |||
** '''[[Magic#Greater_Arcane_Weapon|Greater Arcane Weapon]]''' and '''[[Magic#Greater_Blessed_Weapon|Greater Blessed Weapon]]''' function identically but may only be cast on two-handed weapons. | ** '''[[Magic#Greater_Arcane_Weapon|Greater Arcane Weapon]]''' and '''[[Magic#Greater_Blessed_Weapon|Greater Blessed Weapon]]''' function identically but may only be cast on two-handed weapons. | ||
* '''[[Magic#Arcane_Ward|Arcane Ward]] / [[Magic#Holy_Ward|Holy Ward]]''' - The shield blocks magical damage and the wielder is immune to Bind effects. If struck by [[Weapons | ** Represented by a purple or white weapon sock. | ||
* '''[[Magic#Arcane_Ward|Arcane Ward]] / [[Magic#Holy_Ward|Holy Ward]]''' - The shield blocks magical damage and the wielder is immune to Bind effects. | |||
**If struck by [[Weapons & Equipment#Siege_Weapons|Siege damage]], the wielder must move back 5 steps. | |||
**Represented by a purple or white shield cover or wrap. | |||
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=== Blessed and Enchanted Equipment === | === 1.3. Blessed and Enchanted Equipment === | ||
Weapons and shields affected by '''Arcane Weapon''', '''Blessed Weapon''', '''Arcane Ward''', or '''Holy Ward''' may be | Weapons and shields affected by '''Arcane Weapon''', '''Blessed Weapon''', '''Arcane Ward''', or '''Holy Ward''' may be cast on an item and left in a side's deployment zone. | ||
Once an affected item is carried out of the deployment area or used in combat, the | Once an affected item is carried out of the deployment area or used in combat, the item becomes bound to that player. | ||
If the player becomes Downed or discards the item, the effect ends. | If the player becomes Downed or discards the item, the effect ends. | ||
== Spellcasting Rules == | == 2. Spellcasting Rules == | ||
The following rules apply to all spellcasters. These rules explain how spells are cast, how magical effects are maintained, and what happens when casting is interrupted. | The following rules apply to all spellcasters. These rules explain how spells are cast, how magical effects are maintained, and what happens when casting is interrupted. | ||
=== Stationary Casting === | === 2.1. Stationary Casting === | ||
While casting a spell, the caster must remain in the same position where they began the spell. | While casting a spell, the caster must remain in the same position where they began the spell. | ||
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If the caster otherwise voluntarily moves, is forced to move, stops chanting, or is struck before the spell is completed, the spell is interrupted. | If the caster otherwise voluntarily moves, is forced to move, stops chanting, or is struck before the spell is completed, the spell is interrupted. | ||
=== Chanting and Spell Timing === | === 2.2. Chanting and Spell Timing === | ||
Most spells require the caster to chant the spell's name while counting aloud for the spell's listed casting time. | Most spells require the caster to chant the spell's name while counting aloud for the spell's listed casting time. | ||
Examples include: | |||
''"1 Heal, 2 Heal, 3 Heal..."'' | * ''"1 Heal, 2 Heal, 3 Heal..."'' | ||
* ''"1 Arcane, 2 Arcane, 3 Arcane..."'' | |||
* ''"1 Blessed, 2 Blessed, 3 Blessed..."'' | |||
The spell is completed once the full casting time has been reached. | The spell is completed once the full casting time has been reached. | ||
=== Spellbooks === | === 2.3. Spellbooks === | ||
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<div class="wizlords-photo-image">[[File:RaceExample1.png|234px|link=|alt=Temporary placeholder showing what a spellbook can look like.]]</div> | |||
<div class="wizlords-photo-caption">An example of what a spellbook can look like.</div> | |||
</div> | |||
Casters must have access to their spellbook while playing. The spellbook contains the spells known by the character and the rules for casting them. | Casters must have access to their spellbook while playing. The spellbook contains the spells known by the character and the rules for casting them. | ||
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'''No Spellbook = No Spellcasting''', even if your class has spell access. | '''No Spellbook = No Spellcasting''', even if your class has spell access. | ||
=== Physical Representations === | === 2.4. Physical Representations === | ||
Many spells require a physical representation, such as a headband, weapon sock, shield cover, [[Weapons | Many spells require a physical representation, such as a headband, weapon sock, shield cover, [[Weapons & Equipment#Arcane_Bolts_and_Thrown_Weapon_Rules|magic bolt]], or other prop. | ||
Players are responsible for providing any physical representations required for the spells they intend to cast. | Players are responsible for providing any physical representations required for the spells they intend to cast. | ||
=== Spell Length === | === 2.5. Spell Length === | ||
At weekly games, spells only last until the end of a game round. Spells refresh at the start of each round. | At weekly games, spells only last until the end of a game round. Spells refresh at the start of each round. | ||
At events, spell length will vary depending on the type of event and spell cast. This will be explained during the event briefing. | At events, spell length will vary depending on the type of event and spell cast. This will be explained during the event briefing. | ||
=== Spell Levels === | === 2.6. Spell Levels === | ||
Some spells can be upgraded by purchasing additional levels. Higher levels increase the number of active copies of that spell that the caster may maintain during a game round. | Some spells can be upgraded by purchasing additional levels. Higher levels increase the number of active copies of that spell that the caster may maintain during a game round. | ||
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The exact benefits of each level are listed in the spell's description in [[Magic|Magic]]. | The exact benefits of each level are listed in the spell's description in [[Magic|Magic]]. | ||
== Spell Interruptions == | == 3. Spell Interruptions == | ||
A spell is interrupted if the caster: | A spell is interrupted if the caster: | ||
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When a spell is interrupted: | When a spell is interrupted: | ||
* The caster must stop chanting immediately. | |||
* The spell fails. | * The spell fails. | ||
* The caster may take '''Backlash Damage'''. | |||
* The caster | |||
=== | === 3.1. Backlash Damage=== | ||
When a spell is interrupted it causes | When a spell is interrupted it causes Backlash Damage. This represents the unstable magic going awry and lashing out at the caster as they lose control of the magic. | ||
The type of magic being cast determines the amount of backlash damage received: | The type of magic being cast determines the amount of backlash damage received: | ||
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The Divine spells [[Magic#Heal|Heal]] and [[Magic#Resurrection|Resurrection]] are exceptions and do not cause backlash damage when interrupted. | The Divine spells [[Magic#Heal|Heal]] and [[Magic#Resurrection|Resurrection]] are exceptions and do not cause backlash damage when interrupted. | ||
== Where To Next? == | |||
* [[Terrain & Hazards]] ← Next Step | |||
* [[Magic]] | |||
* [[Game Special Rules]] | |||
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{{Player Guide}} | |||