Weapons & Equipment: Difference between revisions

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This page covers the weapons and equipment used in Wizards and Warlords, including melee weapons, shields, projectile weapons, arcane bolts, and siege equipment.


== Melee Weapons ==
== 1. Melee Weapons ==
Melee weapons are handheld weapons used to strike opponents in close combat. All melee weapons must be LARP-safe, suitable for controlled combat, and approved before use.
Melee weapons are handheld weapons used to strike opponents in close combat. All melee weapons must be LARP-safe, suitable for controlled combat, and approved before use.


=== Weapon Categories ===
=== 1.1. Weapon Categories ===
Melee weapons are classified by how they are wielded.
Melee weapons are classified by how they are wielded.


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==== Two-Handed Weapons ====
==== Two-Handed Weapons ====
* Any weapon over 130 cm must be wielded with both hands.
* Any weapon over 130 cm must be wielded with both hands at all time, this includes when blocking.
* Weapons shorter than 130 cm may also be used with two hands.
* Weapons shorter than 130 cm may also be used with two hands.


=== Weapon Rules ===
=== 1.2. Weapon Rules ===
* No thrusting-only weapons are permitted.
* No thrusting with any weapon.
* Thrusting-only weapons are not permitted.
* Throwing weapons (such as throwing knives, rocks and bottles) are not permitted.
* All weapons must pass inspection before use.
* All weapons must pass inspection before use.
* Players are responsible for ensuring their weapons remain safe, well-maintained, and in good repair.
* Players are responsible for ensuring their weapons remain safe, well-maintained, and in good repair.


== Shields ==
== 2. Shields ==
<div class="wizlords-race-intro-examples wizlords-example-gallery">
<div class="wizlords-race-intro-example-images wizlords-example-images-three">
<div class="wizlords-race-intro-example-image">[[File:RaceExample1.png|600x800px|link=|alt=Temporary placeholder for Buckler.]]</div>
<div class="wizlords-race-intro-example-image">[[File:RaceExample1.png|600x800px|link=|alt=Temporary placeholder for Large round shield.]]</div>
<div class="wizlords-race-intro-example-image">[[File:RaceExample1.png|600x800px|link=|alt=Temporary placeholder for Rectangular shield.]]</div>
</div>
<div class="wizlords-race-intro-caption">Left to right: buckler, large round shield, and rectangular shield.</div>
</div>
 
Shields are defensive equipment used to block melee weapons and some projectile weapons. Shields must be safe for contact, have padded edges, and pass inspection before use.
Shields are defensive equipment used to block melee weapons and some projectile weapons. Shields must be safe for contact, have padded edges, and pass inspection before use.


=== Bucklers ===
=== 2.1. Bucklers ===
Bucklers are small round shields.
Bucklers are small round shields.


* Maximum diameter: 40 cm.
* Maximum diameter: 40 cm.


=== Shields ===
=== 2.2. Shields ===
Standard shields may be round or shaped.
Standard shields may be round or shaped.


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* Other shield shapes may be up to 60 cm wide and 90 cm long.
* Other shield shapes may be up to 60 cm wide and 90 cm long.


=== Shield Use ===
=== 2.3. Shield Use ===
Shields can be used to block:
Shields can be used to block:


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* Projectile weapons, including arrows, bolts, and bands from blackpowder weapons
* Projectile weapons, including arrows, bolts, and bands from blackpowder weapons


== Projectile Weapons ==
<div class="wizlords-image-clear"></div>
Projectile weapons are ranged weapons that fire approved ammunition. Projectile weapons are split into bows, blackpowder bandguns, and Arcane Bolts.
 
== 3. Projectile Weapons ==
<div class="wizlords-race-intro-examples wizlords-example-gallery wizlords-example-gallery-two">
<div class="wizlords-race-intro-example-images">
<div class="wizlords-race-intro-example-image">[[File:RaceExample1.png|600x800px|link=|alt=Temporary placeholder for Bow and arrows.]]</div>
<div class="wizlords-race-intro-example-image">[[File:RaceExample1.png|600x800px|link=|alt=Temporary placeholder for Bandgun and band ammunition.]]</div>
</div>
<div class="wizlords-race-intro-caption">Left to right: bow and arrows, and bandgun with band ammunition.</div>
</div>
 
Projectile weapons are ranged weapons that fire approved ammunition. Projectile weapons are split into bows and bandguns.


=== Bows ===
=== 3.1. Bows ===
Bows are physical ranged weapons that fire approved LARP arrows.
Bows are physical ranged weapons that fire approved LARP arrows.


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* Only unaltered IDV brand round-head arrows are permitted.
* Only unaltered IDV brand round-head arrows are permitted.


=== Bandguns ===
=== 3.2. Bandguns ===
Bandguns are blackpowder-style weapon simulators that fire approved band rounds.
Bandguns are blackpowder-style weapon simulators that fire approved band rounds.


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Bandguns must visually simulate historical or fantasy firearms, such as matchlock, wheellock, or flintlock-style weapons.
Bandguns must visually simulate historical or fantasy firearms, such as matchlock, wheellock, or flintlock-style weapons.


=== Arcane Bolts and Thrown Weapon Rules ===
==== Single-Handed Bandguns ====
* Martial thrown weapons, such as throwing daggers, are not permitted.
* Bandguns up to 60cm in length may be used with one hand.
* Only Arcane Bolts may be thrown by hand.
* Any hand-thrown projectile is considered a magic spell.
 
== Siege Weapons ==
Siege weapons fire large projectiles that function as a stronger version of an Arcane Bolt.
 
=== Damage ===
See [[Combat_and_Damage#Siege_Weapons|Siege Weapons]] for damage.
 
=== Special Cases ===
* Arcane Servants or Beasts struck by siege weapons take 1 HP damage.
* Magic Shields fully block siege weapon projectiles.
* A character using a Magic Shield is pushed back as if struck by an Arcane Force spell.
 
== Safety Construction Rules ==
All weapons, shields, projectiles, and related equipment must meet the required safety construction standards before being used in play.


The sections below contain the detailed construction rules for each equipment type. These rules are provided for players who are building, modifying, buying, or checking equipment.
==== Two-Handed Bandguns ====
* Any bandgun over 60cm in length must be used with both hands at all times.


<div class="wizlords-collapsible-section mw-collapsible mw-collapsed wizlords-collapsed-hint-section">
<div class="wizlords-image-clear"></div>
<div class="wizlords-collapsible-section-title">Approved Weapon Brands</div>
<div class="wizlords-collapsed-hint">Expand this section to view commonly approved weapon brands.</div>
<div class="mw-collapsible-content">
The following brands are generally accepted, pending safety inspection:


* Ateliers Nemesis
== 4. Spell Projectiles ==
* Calimacil
<div class="wizlords-race-intro-examples wizlords-example-gallery wizlords-example-gallery-two">
* Epic Armoury
<div class="wizlords-race-intro-example-images">
* FakeSteel Armoury
<div class="wizlords-race-intro-example-image">[[File:RaceExample1.png|600x800px|link=|alt=Temporary placeholder for Arcane Bolts.]]</div>
 
<div class="wizlords-race-intro-example-image">[[File:RaceExample1.png|600x800px|link=|alt=Temporary placeholder for Death Balls.]]</div>
All weapons, including commercial weapons, must still pass inspection before use.
</div>
</div>
<div class="wizlords-race-intro-caption">Left to right: Arcane Bolts and Death Balls.</div>
</div>
</div>


<div class="wizlords-collapsible-section mw-collapsible mw-collapsed wizlords-collapsed-hint-section">
Text about Spell Projectiles
<div class="wizlords-collapsible-section-title">Melee Weapon Construction Standards</div>
<div class="wizlords-collapsed-hint">Expand this section to view melee weapon construction requirements.</div>
<div class="mw-collapsible-content">
All melee weapons, whether commercial or homemade, must meet the following standards.


<div class="wizlords-collapsible-section-subheading">Core Requirements</div>
=== 4.1. Arcane Bolts ===
* Weapon cores must be fibreglass or carbon fibre.
* Only Arcane Bolts may be thrown by hand.
* Weapon cores must be at least 10 mm thick.
* Any hand-thrown projectile is considered a magic spell.


<div class="wizlords-collapsible-section-subheading">Tip Requirements</div>
=== 4.2. Death Balls ===
* Weapon tips must use Kevlar or an equivalent protective material.
Death Balls are black fabric-covered balls thrown by NPCs and monsters.


<div class="wizlords-collapsible-section-subheading">Padding Requirements</div>
* Death Balls count wherever they strike, including invalid strike zones.
* Weapons must be covered in soft polyurethane foam suitable for combat use.
* A hit from a Death Ball deals [[Combat & Damage#4.3. Siege Weapons|Siege Damage]].
* Padding must be sufficient to prevent unsafe contact with the core.


<div class="wizlords-collapsible-section-subheading">Polearm Requirements</div>
<div class="wizlords-image-clear"></div>
* The first 40 cm from the head of a polearm must be padded.
* This padding must be thick enough that the core cannot be felt under firm finger pressure.


<div class="wizlords-collapsible-section-subheading">Homemade Weapons</div>
== 5. Siege Weapons ==
Homemade weapons are allowed, but must be:
Siege Weapons fire large projectiles that massacre fighters.


* Inspected and approved before their first use.
=== 5.1. Damage ===
* Re-checked before each game.
* See [[Combat & Damage#4.3. Siege Weapons|Siege Damage]].
</div>
</div>


<div class="wizlords-collapsible-section mw-collapsible mw-collapsed wizlords-collapsed-hint-section">
=== 5.2. Special Cases ===
<div class="wizlords-collapsible-section-title">Shield Construction Standards</div>
* Arcane Servants or Beasts struck by siege weapons take 1 HP damage.
<div class="wizlords-collapsed-hint">Expand this section to view shield construction requirements.</div>
* Magic Shields (''see [[Magic#Arcane_Ward|Arcane Ward]] and [[Magic#Holy_Ward|Holy Ward]]'') fully block siege weapon projectiles.
<div class="mw-collapsible-content">
* A character using a Magic Shield is pushed back as if struck by a weapon dealing Siege Damage.
Shields may be made from wood or foam and may include a metal boss.


<div class="wizlords-collapsible-section-subheading">Edge Padding</div>
== 6. Safety Construction Rules ==
* Shield edges must have at least 1 cm of progressive give.
All weapons, shields, projectiles, and related equipment must meet the required safety construction standards before being used in play.
* Shield edges must be padded sufficiently so that the core cannot be felt under firm finger pressure.


<div class="wizlords-collapsible-section-subheading">Shield Face and Edge</div>
The sections below contain the detailed construction rules for each equipment type. These rules are provided for players who are building, modifying, buying, or checking equipment.
* No sharp edges or unsafe protrusions are allowed on the face or sides of the shield.
 
</div>
Not sure if a weapon is suitable? Before you buy, feel free to email [mailto:info@kongaskreations.com.au info@kongaskreations.com.au] and we'll help you check.
</div>


<div class="wizlords-collapsible-section mw-collapsible mw-collapsed wizlords-collapsed-hint-section">
{{Approved weapon brands}}
<div class="wizlords-collapsible-section-title">Projectile Construction Standards</div>
<div class="wizlords-collapsed-hint">Expand this section to view projectile construction requirements.</div>
<div class="mw-collapsible-content">
Projectile weapons and ammunition must meet the following standards.


<div class="wizlords-collapsible-section-subheading">Band Missile Requirements</div>
{{Melee weapon construction standards}}
* Band missiles must be made from blue or green rubber exercise tubing.
* A relaxed band must be at least one-third the length between the trigger catch and front anchor.
* Band ties must be spaced no more than 4 cm apart.
* Cord must be used as joint material.


<div class="wizlords-collapsible-section-subheading">Arrow Requirements</div>
{{Shield construction standards}}
* Only unaltered IDV brand round-head arrows are permitted.


<div class="wizlords-collapsible-section-subheading">Arcane Bolt Requirements</div>
{{Projectile construction standards}}
* Arcane Bolts must be constructed from a foam ball wrapped in cloth.
* The cloth must be secured with twine, string, or a similar material.
</div>
</div>


{| class="wikitable wizlords-magic-table"
== Where To Next? ==
|+ CONTINUE READING
* [[Spellcasting]] ← Next Step
! Previous
* [[Armour & Hit Points]]
! Current
* [[Terrain & Hazards]]
! Next
|-
| [[Armour and Hit Points]]
| [[Weapons and Equipment]]
| [[Spellcasting Rules]]
|}


== See Also ==
<div class="wizlords-navbox-divider"></div>
* [[Main_Page | Home]]
* [[Combat Rules | The Rules]]


</div>
{{Player Guide}}

Latest revision as of 05:14, 6 October 2026

This page covers the weapons and equipment used in Wizards and Warlords, including melee weapons, shields, projectile weapons, arcane bolts, and siege equipment.

1. Melee Weapons

[edit]

Melee weapons are handheld weapons used to strike opponents in close combat. All melee weapons must be LARP-safe, suitable for controlled combat, and approved before use.

1.1. Weapon Categories

[edit]

Melee weapons are classified by how they are wielded.

Single-Handed Weapons

[edit]
  • Can be safely wielded with one hand.
  • Maximum length: 130 cm.

Two-Handed Weapons

[edit]
  • Any weapon over 130 cm must be wielded with both hands at all time, this includes when blocking.
  • Weapons shorter than 130 cm may also be used with two hands.

1.2. Weapon Rules

[edit]
  • No thrusting with any weapon.
  • Thrusting-only weapons are not permitted.
  • Throwing weapons (such as throwing knives, rocks and bottles) are not permitted.
  • All weapons must pass inspection before use.
  • Players are responsible for ensuring their weapons remain safe, well-maintained, and in good repair.

2. Shields

[edit]

Shields are defensive equipment used to block melee weapons and some projectile weapons. Shields must be safe for contact, have padded edges, and pass inspection before use.

2.1. Bucklers

[edit]

Bucklers are small round shields.

  • Maximum diameter: 40 cm.

2.2. Shields

[edit]

Standard shields may be round or shaped.

  • Round shields may be up to 70 cm in diameter.
  • Other shield shapes may be up to 60 cm wide and 90 cm long.

2.3. Shield Use

[edit]

Shields can be used to block:

  • Melee weapons
  • Projectile weapons, including arrows, bolts, and bands from blackpowder weapons

3. Projectile Weapons

[edit]

Projectile weapons are ranged weapons that fire approved ammunition. Projectile weapons are split into bows and bandguns.

3.1. Bows

[edit]

Bows are physical ranged weapons that fire approved LARP arrows.

  • Maximum draw weight: 28 lbs at 28 inches (71 cm).
  • Only unaltered IDV brand round-head arrows are permitted.

3.2. Bandguns

[edit]

Bandguns are blackpowder-style weapon simulators that fire approved band rounds.

These may include:

  • Pistols
  • Band wands
  • Rifles
  • Crossbows
  • Similar long arms

Bandguns must visually simulate historical or fantasy firearms, such as matchlock, wheellock, or flintlock-style weapons.

Single-Handed Bandguns

[edit]
  • Bandguns up to 60cm in length may be used with one hand.

Two-Handed Bandguns

[edit]
  • Any bandgun over 60cm in length must be used with both hands at all times.

4. Spell Projectiles

[edit]

Text about Spell Projectiles

4.1. Arcane Bolts

[edit]
  • Only Arcane Bolts may be thrown by hand.
  • Any hand-thrown projectile is considered a magic spell.

4.2. Death Balls

[edit]

Death Balls are black fabric-covered balls thrown by NPCs and monsters.

  • Death Balls count wherever they strike, including invalid strike zones.
  • A hit from a Death Ball deals Siege Damage.

5. Siege Weapons

[edit]

Siege Weapons fire large projectiles that massacre fighters.

5.1. Damage

[edit]

5.2. Special Cases

[edit]
  • Arcane Servants or Beasts struck by siege weapons take 1 HP damage.
  • Magic Shields (see Arcane Ward and Holy Ward) fully block siege weapon projectiles.
  • A character using a Magic Shield is pushed back as if struck by a weapon dealing Siege Damage.

6. Safety Construction Rules

[edit]

All weapons, shields, projectiles, and related equipment must meet the required safety construction standards before being used in play.

The sections below contain the detailed construction rules for each equipment type. These rules are provided for players who are building, modifying, buying, or checking equipment.

Not sure if a weapon is suitable? Before you buy, feel free to email info@kongaskreations.com.au and we'll help you check.

5.1. Approved Weapon Brands

[edit]
Approved Weapon Brands
Expand this section to view commonly approved weapon brands.

The following brands are generally accepted, pending safety inspection:

  • Ateliers Nemesis
  • Calimacil
  • Epic Armoury
  • FakeSteel Armoury

All weapons, including commercial weapons, must still pass inspection before use.

5.2. Melee Weapon Construction Standards

[edit]
Melee Weapon Construction Standards
Expand this section to view melee weapon construction requirements.

All melee weapons, whether commercial or homemade, must meet the following standards.

Core Requirements
  • Weapon cores must be fibreglass or carbon fibre.
  • Weapon cores must be at least 10 mm thick.
Tip Requirements
  • Weapon tips must use Kevlar or an equivalent protective material.
Padding Requirements
  • Weapons must be covered in soft polyurethane foam suitable for combat use.
  • Padding must be sufficient to prevent unsafe contact with the core.
Polearm Requirements
  • The first 40 cm from the head of a polearm must be padded.
  • This padding must be thick enough that the core cannot be felt under firm finger pressure.
Homemade Weapons

Homemade weapons are allowed, but must be:

  • Inspected and approved before their first use.
  • Re-checked before each game.

5.3. Shield Construction Standards

[edit]
Shield Construction Standards
Expand this section to view shield construction requirements.

Shields may be made from wood or foam and may include a metal boss.

Edge Padding
  • Shield edges must have at least 1 cm of progressive give.
  • Shield edges must be padded sufficiently so that the core cannot be felt under firm finger pressure.
Shield Face and Edge
  • No sharp edges or unsafe protrusions are allowed on the face or sides of the shield.

5.4. Projectile Construction Standards

[edit]
Projectile Construction Standards
Expand this section to view projectile construction requirements.

Projectile weapons and ammunition must meet the following standards.

Band Missile Requirements
  • Band missiles must be made from blue or green rubber exercise tubing.
  • A relaxed band must be at least one-third the length between the trigger catch and front anchor.
  • Band ties must be spaced no more than 4 cm apart.
  • Cord must be used as joint material.
Arrow Requirements
  • Only unaltered IDV brand round-head arrows are permitted.
Arcane Bolt Requirements
  • Arcane Bolts must be constructed from a foam ball wrapped in cloth.
  • The cloth must be secured with twine, string, or a similar material.

Where To Next?

[edit]