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Weapons & Equipment: Difference between revisions

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== Melee Weapons ==
This page covers the weapons and equipment used in Wizards and Warlords, including melee weapons, shields, projectile weapons, arcane bolts, and siege equipment.
All melee weapons must be LARP-safe, constructed from approved materials, and pass a safety inspection before use.
 
== 1. Melee Weapons ==
Melee weapons are handheld weapons used to strike opponents in close combat. All melee weapons must be LARP-safe, suitable for controlled combat, and approved before use.


=== Weapon Types ===
=== 1.1. Weapon Categories ===
Melee weapons are classified by how they are wielded:
Melee weapons are classified by how they are wielded.


==== Single-Handed Weapons: ====
==== Single-Handed Weapons ====
* Can be safely wielded with one hand.
* Can be safely wielded with one hand.
* Maximum length: 130 cm.
* Maximum length: 130 cm.


==== Two-Handed Weapons: ====
==== Two-Handed Weapons ====
* Any weapon over 130 cm must be wielded with both hands.
* Any weapon over 130 cm must be wielded with both hands at all time, this includes when blocking.
* Weapons shorter than 130 cm may also be used with two hands for greater control.
* Weapons shorter than 130 cm may also be used with two hands.


=== Construction Guidelines ===
=== 1.2. Weapon Rules ===
All weapons (commercial or homemade) must meet the following:
* No thrusting with any weapon.
* Thrusting-only weapons are not permitted.
* Throwing weapons (such as throwing knives, rocks and bottles) are not permitted.
* All weapons must pass inspection before use.
* Players are responsible for ensuring their weapons remain safe, well-maintained, and in good repair.


* Core: Fibreglass or carbon fibre, at least 10 mm thick
== 2. Shields ==
* Tip: Kevlar or equivalent
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* Padding: Covered in soft polyurethane foam suitable for combat use
<div class="wizlords-race-intro-example-images wizlords-example-images-three">
* Polearms: First 40 cm from the head must be padded well enough that the core cannot be felt with firm finger pressure
<div class="wizlords-race-intro-example-image">[[File:RaceExample1.png|600x800px|link=|alt=Temporary placeholder for Buckler.]]</div>
<div class="wizlords-race-intro-example-image">[[File:RaceExample1.png|600x800px|link=|alt=Temporary placeholder for Large round shield.]]</div>
<div class="wizlords-race-intro-example-image">[[File:RaceExample1.png|600x800px|link=|alt=Temporary placeholder for Rectangular shield.]]</div>
</div>
<div class="wizlords-race-intro-caption">Left to right: buckler, large round shield, and rectangular shield.</div>
</div>


=== Important Weapon Rules ===
Shields are defensive equipment used to block melee weapons and some projectile weapons. Shields must be safe for contact, have padded edges, and pass inspection before use.
* No thrusting only weapons are permitted


Players are responsible for ensuring their weapons are:
=== 2.1. Bucklers ===
Bucklers are small round shields.


* Safe
* Maximum diameter: 40 cm.
* Well-maintained
* In good repair


=== Approved Weapon Brands ===
=== 2.2. Shields ===
The following brands are generally accepted, pending safety inspection:
Standard shields may be round or shaped.


* Ateliers Nemesis
* Round shields may be up to 70 cm in diameter.
* Calimacil
* Other shield shapes may be up to 60 cm wide and 90 cm long.
* Epic Armoury
* FakeSteel Armoury


Homemade weapons are also allowed but must be:
=== 2.3. Shield Use ===
Shields can be used to block:


* Inspected and approved before their first use
* Melee weapons
* Re-checked before each game
* Projectile weapons, including arrows, bolts, and bands from blackpowder weapons


== Projectile Weapons ==
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Projectile weapons are split into two categories:


* Black Powder Simulations (e.g. band launchers)
== 3. Projectile Weapons ==
* Bows
<div class="wizlords-race-intro-examples wizlords-example-gallery wizlords-example-gallery-two">
<div class="wizlords-race-intro-example-images">
<div class="wizlords-race-intro-example-image">[[File:RaceExample1.png|600x800px|link=|alt=Temporary placeholder for Bow and arrows.]]</div>
<div class="wizlords-race-intro-example-image">[[File:RaceExample1.png|600x800px|link=|alt=Temporary placeholder for Bandgun and band ammunition.]]</div>
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<div class="wizlords-race-intro-caption">Left to right: bow and arrows, and bandgun with band ammunition.</div>
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=== Black Powder Weapons ===
Projectile weapons are ranged weapons that fire approved ammunition. Projectile weapons are split into bows and bandguns.
These include:


* Single-Handed: Pistols, band wands
=== 3.1. Bows ===
* Two-Handed: Rifles, crossbows, similar long arms
Bows are physical ranged weapons that fire approved LARP arrows.


Band launchers must simulate historical firearms, such as:
* Maximum draw weight: 28 lbs at 28 inches (71 cm).
* Only unaltered IDV brand round-head arrows are permitted.


* Matchlock, wheellock, or flintlock-style guns.
=== 3.2. Bandguns ===
Bandguns are blackpowder-style weapon simulators that fire approved band rounds.


Band crossbows and band wands are also acceptable.
These may include:


=== Band Missiles Requirements ===
* Pistols
* Made from blue or green rubber exercise tubing
* Band wands
* Relaxed band must be at least 1/3 the length between trigger catch and front anchor
* Rifles
* Band ties spaced no more than 4 cm apart
* Crossbows
* Cord must be used as joint material
* Similar long arms


=== Bows ===
Bandguns must visually simulate historical or fantasy firearms, such as matchlock, wheellock, or flintlock-style weapons.
* Maximum draw weight: 28 lbs at 28 inches (71 cm)
* Only un-altered IDV brand round-head arrows are permitted


== Throwing Weapons and Magic ==
==== Single-Handed Bandguns ====
Martial thrown weapons, such as throwing daggers, are not permitted at Wizards and Warlords. Only Magic Bolts may be thrown.
* Bandguns up to 60cm in length may be used with one hand.


=== Magic Bolts ===
==== Two-Handed Bandguns ====
* Any hand-thrown projectile is considered a magic spell,
* Any bandgun over 60cm in length must be used with both hands at all times.
* Standard magic bolts deal 4 HP damage
* Constructed from a foam ball wrapped in cloth, secured with twine, string, or similar material


== Shields ==
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Shields are divided into two categories:


=== Bucklers: ===
== 4. Spell Projectiles ==
* Small, round shields.
<div class="wizlords-race-intro-examples wizlords-example-gallery wizlords-example-gallery-two">
* Maximum diameter: 40 cm.
<div class="wizlords-race-intro-example-images">
<div class="wizlords-race-intro-example-image">[[File:RaceExample1.png|600x800px|link=|alt=Temporary placeholder for Arcane Bolts.]]</div>
<div class="wizlords-race-intro-example-image">[[File:RaceExample1.png|600x800px|link=|alt=Temporary placeholder for Death Balls.]]</div>
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<div class="wizlords-race-intro-caption">Left to right: Arcane Bolts and Death Balls.</div>
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Text about Spell Projectiles
 
=== 4.1. Arcane Bolts ===
* Only Arcane Bolts may be thrown by hand.
* Any hand-thrown projectile is considered a magic spell.
 
=== 4.2. Death Balls ===
Death Balls are black fabric-covered balls thrown by NPCs and monsters.
 
* Death Balls count wherever they strike, including invalid strike zones.
* A hit from a Death Ball deals [[Combat & Damage#4.3. Siege Weapons|Siege Damage]].
 
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=== Shields: ===
== 5. Siege Weapons ==
* Can be round or other shapes.
Siege Weapons fire large projectiles that massacre fighters.
* Round Shields: Up to 70 cm in diameter.
* Other Shapes: Up to 60 cm wide and 90 cm long.


=== Shield Construction and Safety ===
=== 5.1. Damage ===
Shields may be made from wood or foam and may include a metal boss.
* See [[Combat & Damage#4.3. Siege Weapons|Siege Damage]].


Edges must have at least 1 cm of progressive give and be padded sufficiently so that the core cannot be felt under firm finger pressure.
=== 5.2. Special Cases ===
* Arcane Servants or Beasts struck by siege weapons take 1 HP damage.
* Magic Shields (''see [[Magic#Arcane_Ward|Arcane Ward]] and [[Magic#Holy_Ward|Holy Ward]]'') fully block siege weapon projectiles.
* A character using a Magic Shield is pushed back as if struck by a weapon dealing Siege Damage.


No sharp edges or protrusions are allowed on the sides or face of the shield.
== 6. Safety Construction Rules ==
All weapons, shields, projectiles, and related equipment must meet the required safety construction standards before being used in play.


=== Shield Use ===
The sections below contain the detailed construction rules for each equipment type. These rules are provided for players who are building, modifying, buying, or checking equipment.
Shields can be used to block:


* Melee weapons
Not sure if a weapon is suitable? Before you buy, feel free to email [mailto:info@kongaskreations.com.au info@kongaskreations.com.au] and we'll help you check.
* Projectile weapons (arrows, bolts, band launchers)


==== Shield Bashing: ====
{{Approved weapon brands}}
Players may not use shields to make physical contact with another player’s body (e.g., pushing or bashing).


== Siege Weapons ==
{{Melee weapon construction standards}}
Siege weapons fire projectiles that function as a stronger version of an arcane bolt.


=== Damage: ===
{{Shield construction standards}}
* A direct hit from a siege weapon inflicts 12 HP damage regardless of the location struck.
* For most players, this is fatal.
* This damage applies even if the projectile hits a:
** Shield
** Weapon
** Costume


=== Special Cases ===
{{Projectile construction standards}}
* Arcane Servants or Beasts: Siege weapon hits deal 1 HP damage.
* Magic Shields:
** Fully block siege weapon projectiles.
** The bearer is pushed back as if struck by an arcane force spell.


== Where To Next? ==
* [[Spellcasting]] ← Next Step
* [[Armour & Hit Points]]
* [[Terrain & Hazards]]


{| class="wikitable" style="margin:auto; text-align:center;"
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|+ CONTINUE READING
|-
! Previous !! Current !! Next
|-
| [[Armour and Hit Points]] || [[Weapons and Equipment]] || [[Spellcasting Rules]]
|}


== See Also ==
{{Player Guide}}
* [[Main_Page | Home]]
* [[Combat Rules | The Rules]]