Weapons & Equipment: Difference between revisions
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This page covers the weapons and equipment used in Wizards and Warlords, including melee weapons, shields, projectile weapons, arcane bolts, and siege equipment. | This page covers the weapons and equipment used in Wizards and Warlords, including melee weapons, shields, projectile weapons, arcane bolts, and siege equipment. | ||
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== 2. Shields == | == 2. Shields == | ||
<div class="wizlords-race-intro-examples wizlords-example-gallery"> | |||
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<div class="wizlords-race-intro-example-image">[[File:RaceExample1.png|600x800px|link=|alt=Temporary placeholder for Buckler.]]</div> | |||
<div class="wizlords-race-intro-example-image">[[File:RaceExample1.png|600x800px|link=|alt=Temporary placeholder for Large round shield.]]</div> | |||
<div class="wizlords-race-intro-example-image">[[File:RaceExample1.png|600x800px|link=|alt=Temporary placeholder for Rectangular shield.]]</div> | |||
</div> | |||
<div class="wizlords-race-intro-caption">Left to right: buckler, large round shield, and rectangular shield.</div> | |||
</div> | |||
Shields are defensive equipment used to block melee weapons and some projectile weapons. Shields must be safe for contact, have padded edges, and pass inspection before use. | Shields are defensive equipment used to block melee weapons and some projectile weapons. Shields must be safe for contact, have padded edges, and pass inspection before use. | ||
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* Melee weapons | * Melee weapons | ||
* Projectile weapons, including arrows, bolts, and bands from blackpowder weapons | * Projectile weapons, including arrows, bolts, and bands from blackpowder weapons | ||
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== 3. Projectile Weapons == | == 3. Projectile Weapons == | ||
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<div class="wizlords-race-intro-example-image">[[File:RaceExample1.png|600x800px|link=|alt=Temporary placeholder for Bow and arrows.]]</div> | |||
<div class="wizlords-race-intro-example-image">[[File:RaceExample1.png|600x800px|link=|alt=Temporary placeholder for Bandgun and band ammunition.]]</div> | |||
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<div class="wizlords-race-intro-caption">Left to right: bow and arrows, and bandgun with band ammunition.</div> | |||
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Projectile weapons are ranged weapons that fire approved ammunition. Projectile weapons are split into bows and bandguns. | Projectile weapons are ranged weapons that fire approved ammunition. Projectile weapons are split into bows and bandguns. | ||
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* Any bandgun over 60cm in length must be used with both hands at all times. | * Any bandgun over 60cm in length must be used with both hands at all times. | ||
== 4. Spell Projectiles == | <div class="wizlords-image-clear"></div> | ||
== 4. Spell Projectiles == | |||
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<div class="wizlords-race-intro-example-image">[[File:RaceExample1.png|600x800px|link=|alt=Temporary placeholder for Arcane Bolts.]]</div> | |||
<div class="wizlords-race-intro-example-image">[[File:RaceExample1.png|600x800px|link=|alt=Temporary placeholder for Death Balls.]]</div> | |||
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<div class="wizlords-race-intro-caption">Left to right: Arcane Bolts and Death Balls.</div> | |||
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Text about Spell Projectiles | Text about Spell Projectiles | ||
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* Death Balls count wherever they strike, including invalid strike zones. | * Death Balls count wherever they strike, including invalid strike zones. | ||
* A hit from a Death Ball deals [[Combat | * A hit from a Death Ball deals [[Combat & Damage#4.3. Siege Weapons|Siege Damage]]. | ||
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== 5. Siege Weapons == | == 5. Siege Weapons == | ||
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=== 5.1. Damage === | === 5.1. Damage === | ||
See [[ | * See [[Combat & Damage#4.3. Siege Weapons|Siege Damage]]. | ||
=== 5.2. Special Cases === | === 5.2. Special Cases === | ||
* Arcane Servants or Beasts struck by siege weapons take 1 HP damage. | * Arcane Servants or Beasts struck by siege weapons take 1 HP damage. | ||
* Magic Shields (''see [[Magic#Arcane_Ward|Arcane Ward]] and [[Magic#Holy_Ward|Holy Ward]]'') fully block siege weapon projectiles. | * Magic Shields (''see [[Magic#Arcane_Ward|Arcane Ward]] and [[Magic#Holy_Ward|Holy Ward]]'') fully block siege weapon projectiles. | ||
* A character using a Magic Shield | * A character using a Magic Shield is pushed back as if struck by a weapon dealing Siege Damage. | ||
== 6. Safety Construction Rules == | == 6. Safety Construction Rules == | ||
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The sections below contain the detailed construction rules for each equipment type. These rules are provided for players who are building, modifying, buying, or checking equipment. | The sections below contain the detailed construction rules for each equipment type. These rules are provided for players who are building, modifying, buying, or checking equipment. | ||
Not sure if a weapon is suitable? Before you buy, feel free to email info@kongaskreations.com.au and we'll help you check. | Not sure if a weapon is suitable? Before you buy, feel free to email [mailto:info@kongaskreations.com.au info@kongaskreations.com.au] and we'll help you check. | ||
{{Approved weapon brands}} | {{Approved weapon brands}} | ||
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== Where To Next? == | == Where To Next? == | ||
* [[Spellcasting]] ← Next Step | * [[Spellcasting]] ← Next Step | ||
* [[Armour | * [[Armour & Hit Points]] | ||
* [[Terrain | * [[Terrain & Hazards]] | ||
<div class="wizlords-navbox-divider"></div> | <div class="wizlords-navbox-divider"></div> | ||
{{Player Guide}} | {{Player Guide}} | ||