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Weapons & Equipment: Difference between revisions

From Wizards and Warlords
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This page covers the weapons and equipment used in Wizards and Warlords, including melee weapons, shields, projectile weapons, arcane bolts, and siege equipment.
This page covers the weapons and equipment used in Wizards and Warlords, including melee weapons, shields, projectile weapons, arcane bolts, and siege equipment.


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== 2. Shields ==
== 2. Shields ==
<div class="wizlords-race-intro-examples wizlords-example-gallery">
<div class="wizlords-race-intro-example-images wizlords-example-images-three">
<div class="wizlords-race-intro-example-image">[[File:RaceExample1.png|600x800px|link=|alt=Temporary placeholder for Buckler.]]</div>
<div class="wizlords-race-intro-example-image">[[File:RaceExample1.png|600x800px|link=|alt=Temporary placeholder for Large round shield.]]</div>
<div class="wizlords-race-intro-example-image">[[File:RaceExample1.png|600x800px|link=|alt=Temporary placeholder for Rectangular shield.]]</div>
</div>
<div class="wizlords-race-intro-caption">Left to right: buckler, large round shield, and rectangular shield.</div>
</div>
Shields are defensive equipment used to block melee weapons and some projectile weapons. Shields must be safe for contact, have padded edges, and pass inspection before use.
Shields are defensive equipment used to block melee weapons and some projectile weapons. Shields must be safe for contact, have padded edges, and pass inspection before use.


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* Melee weapons
* Melee weapons
* Projectile weapons, including arrows, bolts, and bands from blackpowder weapons
* Projectile weapons, including arrows, bolts, and bands from blackpowder weapons
<div class="wizlords-image-clear"></div>


== 3. Projectile Weapons ==
== 3. Projectile Weapons ==
<div class="wizlords-race-intro-examples wizlords-example-gallery wizlords-example-gallery-two">
<div class="wizlords-race-intro-example-images">
<div class="wizlords-race-intro-example-image">[[File:RaceExample1.png|600x800px|link=|alt=Temporary placeholder for Bow and arrows.]]</div>
<div class="wizlords-race-intro-example-image">[[File:RaceExample1.png|600x800px|link=|alt=Temporary placeholder for Bandgun and band ammunition.]]</div>
</div>
<div class="wizlords-race-intro-caption">Left to right: bow and arrows, and bandgun with band ammunition.</div>
</div>
Projectile weapons are ranged weapons that fire approved ammunition. Projectile weapons are split into bows and bandguns.
Projectile weapons are ranged weapons that fire approved ammunition. Projectile weapons are split into bows and bandguns.


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* Any bandgun over 60cm in length must be used with both hands at all times.
* Any bandgun over 60cm in length must be used with both hands at all times.


== 4. Spell Projectiles ==  
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== 4. Spell Projectiles ==
<div class="wizlords-race-intro-examples wizlords-example-gallery wizlords-example-gallery-two">
<div class="wizlords-race-intro-example-images">
<div class="wizlords-race-intro-example-image">[[File:RaceExample1.png|600x800px|link=|alt=Temporary placeholder for Arcane Bolts.]]</div>
<div class="wizlords-race-intro-example-image">[[File:RaceExample1.png|600x800px|link=|alt=Temporary placeholder for Death Balls.]]</div>
</div>
<div class="wizlords-race-intro-caption">Left to right: Arcane Bolts and Death Balls.</div>
</div>
 
Text about Spell Projectiles
Text about Spell Projectiles


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=== 4.2. Death Balls ===
=== 4.2. Death Balls ===
Death Balls are black fabric-covered balls thrown by NPCs. A hit from a Death Ball deals [[Combat_and_Damage#Siege_Damage|Siege Damage]].
Death Balls are black fabric-covered balls thrown by NPCs and monsters.
 
* Death Balls count wherever they strike, including invalid strike zones.
* A hit from a Death Ball deals [[Combat & Damage#4.3. Siege Weapons|Siege Damage]].
 
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== 5. Siege Weapons ==
== 5. Siege Weapons ==
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=== 5.1. Damage ===
=== 5.1. Damage ===
See [[Combat_and_Damage#Siege_Damage|Siege Damage]] for damage.
* See [[Combat & Damage#4.3. Siege Weapons|Siege Damage]].


=== 5.2. Special Cases ===
=== 5.2. Special Cases ===
* Arcane Servants or Beasts struck by siege weapons take 1 HP damage.
* Arcane Servants or Beasts struck by siege weapons take 1 HP damage.
* Magic Shields (''see [[Magic#Arcane_Ward|Arcane Ward]] and [[Magic#Holy_Ward|Holy Ward]]'') fully block siege weapon projectiles.
* Magic Shields (''see [[Magic#Arcane_Ward|Arcane Ward]] and [[Magic#Holy_Ward|Holy Ward]]'') fully block siege weapon projectiles.
* A character using a Magic Shield is pushed back as if struck by an [[Magic#Arcane_Force|Arcane Force]] spell.
* A character using a Magic Shield is pushed back as if struck by a weapon dealing Siege Damage.


== 6. Safety Construction Rules ==
== 6. Safety Construction Rules ==
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The sections below contain the detailed construction rules for each equipment type. These rules are provided for players who are building, modifying, buying, or checking equipment.
The sections below contain the detailed construction rules for each equipment type. These rules are provided for players who are building, modifying, buying, or checking equipment.
Not sure if a weapon is suitable? Before you buy, feel free to email [mailto:info@kongaskreations.com.au info@kongaskreations.com.au] and we'll help you check.


{{Approved weapon brands}}
{{Approved weapon brands}}
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== Where To Next? ==
== Where To Next? ==
* [[Spellcasting]] ← Next Step
* [[Spellcasting]] ← Next Step
* [[Armour and Hit Points]]
* [[Armour & Hit Points]]
* [[Terrain and Hazards]]
* [[Terrain & Hazards]]
The Rules]]


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{{Player Guide}}
{{Player Guide}}