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Weapons & Equipment: Difference between revisions

From Wizards and Warlords
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This page covers the weapons and equipment used in Wizards and Warlords, including melee weapons, shields, projectile weapons, arcane bolts, and siege equipment.
This page covers the weapons and equipment used in Wizards and Warlords, including melee weapons, shields, projectile weapons, arcane bolts, and siege equipment.


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Melee weapons are classified by how they are wielded.
Melee weapons are classified by how they are wielded.


==== 1.1.1. Single-Handed Weapons ====
==== Single-Handed Weapons ====
* Can be safely wielded with one hand.
* Can be safely wielded with one hand.
* Maximum length: 130 cm.
* Maximum length: 130 cm.


==== 1.1.2. Two-Handed Weapons ====
==== Two-Handed Weapons ====
* Any weapon over 130 cm must be wielded with both hands.
* Any weapon over 130 cm must be wielded with both hands at all time, this includes when blocking.
* Weapons shorter than 130 cm may also be used with two hands.
* Weapons shorter than 130 cm may also be used with two hands.


=== 1.2. Weapon Rules ===
=== 1.2. Weapon Rules ===
* No thrusting-only weapons are permitted.
* No thrusting with any weapon.
* Thrusting-only weapons are not permitted.
* Throwing weapons (such as throwing knives, rocks and bottles) are not permitted.
* All weapons must pass inspection before use.
* All weapons must pass inspection before use.
* Players are responsible for ensuring their weapons remain safe, well-maintained, and in good repair.
* Players are responsible for ensuring their weapons remain safe, well-maintained, and in good repair.


== 2. Shields ==
== 2. Shields ==
<div class="wizlords-race-intro-examples wizlords-example-gallery">
<div class="wizlords-race-intro-example-images wizlords-example-images-three">
<div class="wizlords-race-intro-example-image">[[File:RaceExample1.png|600x800px|link=|alt=Temporary placeholder for Buckler.]]</div>
<div class="wizlords-race-intro-example-image">[[File:RaceExample1.png|600x800px|link=|alt=Temporary placeholder for Large round shield.]]</div>
<div class="wizlords-race-intro-example-image">[[File:RaceExample1.png|600x800px|link=|alt=Temporary placeholder for Rectangular shield.]]</div>
</div>
<div class="wizlords-race-intro-caption">Left to right: buckler, large round shield, and rectangular shield.</div>
</div>
Shields are defensive equipment used to block melee weapons and some projectile weapons. Shields must be safe for contact, have padded edges, and pass inspection before use.
Shields are defensive equipment used to block melee weapons and some projectile weapons. Shields must be safe for contact, have padded edges, and pass inspection before use.


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* Melee weapons
* Melee weapons
* Projectile weapons, including arrows, bolts, and bands from blackpowder weapons
* Projectile weapons, including arrows, bolts, and bands from blackpowder weapons
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== 3. Projectile Weapons ==
== 3. Projectile Weapons ==
Projectile weapons are ranged weapons that fire approved ammunition. Projectile weapons are split into bows, blackpowder bandguns, and Arcane Bolts.
<div class="wizlords-race-intro-examples wizlords-example-gallery wizlords-example-gallery-two">
<div class="wizlords-race-intro-example-images">
<div class="wizlords-race-intro-example-image">[[File:RaceExample1.png|600x800px|link=|alt=Temporary placeholder for Bow and arrows.]]</div>
<div class="wizlords-race-intro-example-image">[[File:RaceExample1.png|600x800px|link=|alt=Temporary placeholder for Bandgun and band ammunition.]]</div>
</div>
<div class="wizlords-race-intro-caption">Left to right: bow and arrows, and bandgun with band ammunition.</div>
</div>
 
Projectile weapons are ranged weapons that fire approved ammunition. Projectile weapons are split into bows and bandguns.


=== 3.1. Bows ===
=== 3.1. Bows ===
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Bandguns must visually simulate historical or fantasy firearms, such as matchlock, wheellock, or flintlock-style weapons.
Bandguns must visually simulate historical or fantasy firearms, such as matchlock, wheellock, or flintlock-style weapons.


=== 3.3. Arcane Bolts and Thrown Weapon Rules ===
==== Single-Handed Bandguns ====
* Bandguns up to 60cm in length may be used with one hand.
 
==== Two-Handed Bandguns ====
* Any bandgun over 60cm in length must be used with both hands at all times.
 
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== 4. Spell Projectiles ==
<div class="wizlords-race-intro-examples wizlords-example-gallery wizlords-example-gallery-two">
<div class="wizlords-race-intro-example-images">
<div class="wizlords-race-intro-example-image">[[File:RaceExample1.png|600x800px|link=|alt=Temporary placeholder for Arcane Bolts.]]</div>
<div class="wizlords-race-intro-example-image">[[File:RaceExample1.png|600x800px|link=|alt=Temporary placeholder for Death Balls.]]</div>
</div>
<div class="wizlords-race-intro-caption">Left to right: Arcane Bolts and Death Balls.</div>
</div>
 
Text about Spell Projectiles
 
=== 4.1. Arcane Bolts ===
* Only Arcane Bolts may be thrown by hand.
* Only Arcane Bolts may be thrown by hand.
* Martial thrown weapons, such as throwing daggers, are not permitted.
* Any hand-thrown projectile is considered a magic spell.
* Any hand-thrown projectile is considered a magic spell.


== 4. Siege Weapons ==
=== 4.2. Death Balls ===
Siege weapons fire large projectiles that function as a stronger version of an Arcane Bolt.
Death Balls are black fabric-covered balls thrown by NPCs and monsters.
 
* Death Balls count wherever they strike, including invalid strike zones.
* A hit from a Death Ball deals [[Combat & Damage#4.3. Siege Weapons|Siege Damage]].
 
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=== 4.1. Damage ===
== 5. Siege Weapons ==
See [[Combat_and_Damage#Siege_Weapons|Siege Weapons]] for damage.
Siege Weapons fire large projectiles that massacre fighters.


=== 4.2. Special Cases ===
=== 5.1. Damage ===
* See [[Combat & Damage#4.3. Siege Weapons|Siege Damage]].
 
=== 5.2. Special Cases ===
* Arcane Servants or Beasts struck by siege weapons take 1 HP damage.
* Arcane Servants or Beasts struck by siege weapons take 1 HP damage.
* Magic Shields (''see [[Magic#Arcane_Ward|Arcane Ward]] and [[Magic#Holy_Ward|Holy Ward]]'') fully block siege weapon projectiles.
* Magic Shields (''see [[Magic#Arcane_Ward|Arcane Ward]] and [[Magic#Holy_Ward|Holy Ward]]'') fully block siege weapon projectiles.
* A character using a Magic Shield is pushed back as if struck by an [[Magic#Arcane_Force|Arcane Force]] spell.
* A character using a Magic Shield is pushed back as if struck by a weapon dealing Siege Damage.


== 5. Safety Construction Rules ==
== 6. Safety Construction Rules ==
All weapons, shields, projectiles, and related equipment must meet the required safety construction standards before being used in play.
All weapons, shields, projectiles, and related equipment must meet the required safety construction standards before being used in play.


The sections below contain the detailed construction rules for each equipment type. These rules are provided for players who are building, modifying, buying, or checking equipment.
The sections below contain the detailed construction rules for each equipment type. These rules are provided for players who are building, modifying, buying, or checking equipment.
Not sure if a weapon is suitable? Before you buy, feel free to email [mailto:info@kongaskreations.com.au info@kongaskreations.com.au] and we'll help you check.


{{Approved weapon brands}}
{{Approved weapon brands}}
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== Where To Next? ==
== Where To Next? ==
* [[Spellcasting]] ← Next Step
* [[Spellcasting]] ← Next Step
* [[Armour and Hit Points]]
* [[Armour & Hit Points]]
* [[Terrain and Hazards]]
* [[Terrain & Hazards]]
The Rules]]


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{{Player Guide}}
{{Player Guide}}