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Safety Rules: Difference between revisions

From Wizards and Warlords
 
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Accidental entanglements can happen during combat. If a weapon becomes trapped, players should prioritise safety and quickly resolve the situation before continuing to fight.
Accidental entanglements can happen during combat. If a weapon becomes trapped, players should prioritise safety and quickly resolve the situation before continuing to fight.


=== 3.4. Ducking ===
=== 3.4. Couching and Ducking ===
Players may jump, sidestep, retreat, or otherwise avoid attacks naturally.
Players may jump, sidestep, retreat, or otherwise to avoid attacks.


However, players must not deliberately duck, crouch, kneel, or suddenly lower their height in order to avoid attacks.
However, players must not deliberately crouch, duck, kneel, or suddenly lower their height in order to avoid attacks.


=== 3.5. Shield Bashing ===
=== 3.5. Shield Bashing ===
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Bows, crossbows, bandguns, and other ranged weapons may not be used to block attacks.
Bows, crossbows, bandguns, and other ranged weapons may not be used to block attacks.


Players may not intentionally parry, deflect, or absorb incoming attacks with a ranged weapon. If struck while holding a ranged weapon, the attack should be taken as if that weapon was not in the way.  
Players must not intentionally parry, deflect, or absorb incoming attacks with a ranged weapon. If struck while holding a ranged weapon, the attack should be taken as if that weapon was not in the way.  


Players that attempt to block with a ranged weapon may be carded and removed from the game.
Players that attempt to block with a ranged weapon may be warned or red carded and removed from the game.


== 4. Terrain Safety ==
== 4. Terrain Safety ==
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Combat around terrain is permitted, however players are '''not allow to crouch behind low walls''' for safety.
Combat around terrain is permitted, however players are '''not allow to crouch behind low walls''' for safety.


Specific terrain interactions are covered in the [[Terrain and Hazards|Terrain Rules]] section.
Specific terrain interactions are covered in the [[Terrain & Hazards|Terrain Rules]] section.


== 5. Injuries and Accidents ==
== 5. Injuries and Accidents ==
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== Where To Next? ==
== Where To Next? ==
* [[Combat and Damage]] ← Next Step
* [[Combat & Damage]] ← Next Step
* [[Armour and Hit Points]]
* [[Armour & Hit Points]]
* [[Weapons and Equipment]]
* [[Weapons & Equipment]]


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{{Player Guide}}
{{Player Guide}}