Terrain & Hazards: Difference between revisions
From Wizards and Warlords
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Some walls include windows and doorways: | Some walls include windows and doorways: | ||
* Doorways may be used normally. | * Doorways may be used normally. | ||
* | * Players may not strike through windows but may shoot ranged projectiles. | ||
* Players may not pass through windows unless the player has Recon. | |||
Low Walls: | Low Walls: | ||
* Can be fought over. | * Can be fought over. | ||
* Do not block line of sight of spells. | * Do not block line of sight of ranged projectiles and spells. | ||
* Cannot be climbed over. | * Cannot be climbed over. | ||
* '''For safety you cannot crouch behind low walls.''' | * '''For safety you cannot crouch behind low walls.''' | ||
Treat all wall structures with caution and respect. | Treat all wall structures with caution and respect. If you run into terrain pieces and move them you are [[Combat & Damage#Downed|Downed]]. | ||
=== 1.2. Palisades === | === 1.2. Palisades === | ||
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Certain areas of the battlefield may be designated as hazards. Hazards are marked using coloured material and represent environmental dangers. | Certain areas of the battlefield may be designated as hazards. Hazards are marked using coloured material and represent environmental dangers. | ||
Any player who steps onto a hazard is immediately considered | '''Any player who steps or jumps onto or over a hazard is immediately considered Downed. | ||
=== 2.1. Water Hazards === | === 2.1. Water Hazards === | ||
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Pit hazards are marked with brown material and represent deep pits, chasms, or similar dangers. | Pit hazards are marked with brown material and represent deep pits, chasms, or similar dangers. | ||
{{ | == Where To Next? == | ||
* [[Game Special Rules]] ← Next Step | |||
* [[Combat & Damage]] | |||
* [[Game Types and Maps]] | |||
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{{Player Guide}} | |||