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Terrain & Hazards: Difference between revisions

From Wizards and Warlords
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Some walls include windows and doorways:
Some walls include windows and doorways:
* Doorways may be used normally.
* Doorways may be used normally.
* Windows may not be used to pass through or strike through.
* Players may not strike through windows but may shoot ranged projectiles.
* Players may not pass through windows unless the player has Recon.


Low Walls:
Low Walls:
* Can be fought over.
* Can be fought over.
* Do not block line of sight of spells.
* Do not block line of sight of ranged projectiles and spells.
* Cannot be climbed over.
* Cannot be climbed over.
* '''For safety you cannot crouch behind low walls.'''
* '''For safety you cannot crouch behind low walls.'''


Treat all wall structures with caution and respect.
Treat all wall structures with caution and respect. If you run into terrain pieces and move them you are [[Combat & Damage#Downed|Downed]].


=== 1.2. Palisades ===
=== 1.2. Palisades ===
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Certain areas of the battlefield may be designated as hazards. Hazards are marked using coloured material and represent environmental dangers.
Certain areas of the battlefield may be designated as hazards. Hazards are marked using coloured material and represent environmental dangers.


Any player who steps onto a hazard is immediately considered [[Combat and Damage#Downed|Downed]].
'''Any player who steps or jumps onto or over a hazard is immediately considered Downed.


=== 2.1. Water Hazards ===
=== 2.1. Water Hazards ===
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Pit hazards are marked with brown material and represent deep pits, chasms, or similar dangers.
Pit hazards are marked with brown material and represent deep pits, chasms, or similar dangers.


{{Game_rules}}
== Where To Next? ==
* [[Game Special Rules]] ← Next Step
* [[Combat & Damage]]
* [[Game Types and Maps]]
 
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{{Player Guide}}