Combat & Damage: Difference between revisions
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* Most players begin with 2 HP. | * Most players begin with 2 HP. | ||
* Some classes begin with 4 HP. | * Some classes begin with 4 HP. | ||
* Additional HP can be gained through armour, costume pieces, or other bonuses. See [[Armour | * Additional HP can be gained through armour, costume pieces, or other bonuses. See [[Armour & Hit Points]]. | ||
* HP can be restored through healing magic and potions. | * HP can be restored through healing magic and potions. | ||
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* During weekly games that use respawns, Downed players should raise a weapon above their head to indicate they are out of play, then make their way to the designated respawn point. | * During weekly games that use respawns, Downed players should raise a weapon above their head to indicate they are out of play, then make their way to the designated respawn point. | ||
* During weekly games that do not use respawns, Downed players should kneel where they fell and remain there until resurrected or until the round ends. | * During weekly games that do not use respawns, Downed players should kneel where they fell and remain there until resurrected or until the round ends. | ||
* Downed players are allowed to move out of the way of combat if safe to do so. | * Downed players are allowed to move out of the way of combat if safe to do so. | ||
* At events different rules may apply when Downed. Be sure to read the event rules for more information. | * At events different rules may apply when Downed. Be sure to read the event rules for more information. | ||
== 3. Hit Locations == | == 3. Hit Locations == | ||
<div class="wizlords-photo-box"> | |||
<div class="wizlords-photo-image">[[File:invalidzones.png|234px|link=File:Invalidzones.png|alt=Front and back body diagrams with the head, neck, hands, feet, and groin marked red as invalid strike zones.]]</div> | |||
<div class="wizlords-photo-caption">Invalid strike zones are marked in red.</div> | |||
</div> | |||
Only specific areas of the body are considered '''valid targets''' during combat. | Only specific areas of the body are considered '''valid targets''' during combat. | ||
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'''Important:''' Deliberate strikes to invalid strike zones from melee or ranged weapons are '''strictly prohibited'''. Players should also avoid using these zones to block incoming attacks. | '''Important:''' Deliberate strikes to invalid strike zones from melee or ranged weapons are '''strictly prohibited'''. Players should also avoid using these zones to block incoming attacks. | ||
<div class="wizlords-image-clear"></div> | |||
== 4. Damage by Type and Location == | == 4. Damage by Type and Location == | ||
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'''Melee weapons cannot deflect or strike projectiles or spells'''. | '''Melee weapons cannot deflect or strike projectiles or spells'''. | ||
Projectiles cannot be intentionally blocked using | Projectiles cannot be intentionally blocked using an invalid strike zone, such as hands or feet. | ||
* If a projectile is blocked by a non-target area '''but would have hit a valid target zone''', the strike '''counts as a hit'''. | * If a projectile is blocked by a non-target area '''but would have hit a valid target zone''', the strike '''counts as a hit'''. | ||
* ''' | * '''Projectile hits to the head and neck never count''' as valid strikes. | ||
'''Spells''' count as hits regardless of where they land, including: | '''Spells''' count as hits regardless of where they land, including: | ||
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== Where To Next? == | == Where To Next? == | ||
* [[Armour | * [[Armour & Hit Points]] ← Next Step | ||
* [[Weapons | * [[Weapons & Equipment]] | ||
* [[Terrain | * [[Terrain & Hazards]] | ||
<div class="wizlords-navbox-divider"></div> | <div class="wizlords-navbox-divider"></div> | ||
{{Player Guide}} | {{Player Guide}} | ||