Template:Recruitment Drive: Difference between revisions
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Created page with "<includeonly><div class="wizlords-collapsible-section mw-collapsible mw-collapsed wizlords-collapsed-hint-section"> <div class="wizlords-collapsible-section-title">Recruitment Drive</div> <div class="wizlords-collapsed-hint">Subdue Marauders and bring them to your starting zone.</div> <div class="mw-collapsible-content"> '''Side Balance:''' Sides are balanced, plus a third side of marauders must be an odd number '''Deployment:''' Each team begins in their own deploymen..." |
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<includeonly><div class="wizlords-collapsible-section mw-collapsible mw-collapsed wizlords-collapsed-hint-section"> | <includeonly><div class="wizlords-toc-only-heading"> | ||
=== Recruitment Drive === | |||
</div> | |||
<div class="wizlords-collapsible-section mw-collapsible mw-collapsed wizlords-collapsed-hint-section"> | |||
<div class="wizlords-collapsible-section-title">Recruitment Drive</div> | <div class="wizlords-collapsible-section-title">Recruitment Drive</div> | ||
<div class="wizlords-collapsed-hint">Subdue Marauders and bring them to your starting zone.</div> | <div class="wizlords-collapsed-hint">Subdue Marauders and bring them to your starting zone.</div> | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
'''Side Balance:''' Sides are balanced, | '''Side Balance:''' Sides are balanced, with a third side consisting of an odd number of Marauders. | ||
'''Deployment:''' Each team begins in their own deployment zone. Marauders are in the | '''Deployment:''' Each team begins in their own deployment zone. Marauders are in the centre of the battlefield. | ||
'''Objective:''' Both teams are trying to capture and subdue as many Marauders as possible. | '''Objective:''' Both teams are trying to capture and subdue as many Marauders as possible. | ||
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* The round lasts until all marauders are subdued and are taken to starting zones. | * The round lasts until all marauders are subdued and are taken to starting zones. | ||
* A team scores 1 Victory Point per Marauder they control. | * A team scores 1 Victory Point per Marauder they control. | ||
* The team with the most points won at | * The team with the most points won at halftime wins the overall game. | ||
<div class="wizlords-collapsible-section-subheading">Additional Rules</div> | <div class="wizlords-collapsible-section-subheading">Additional Rules</div> | ||
This game uses the | * This game uses the [[Game Special Rules#2.7. Marauders|Marauders and Subdued Marauder]] special rules. | ||
'''Respawns:''' Yes | '''Respawns:''' Yes | ||
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'''Recon:''' Yes | '''Recon:''' Yes | ||
'''Game Requirements:''' Marauders | '''Game Requirements:''' Marauders. | ||
<div class="wizlords-collapsible-section-bottom-toggle">[<span>Collapse</span>]</div> | <div class="wizlords-collapsible-section-bottom-toggle">[<span>Collapse</span>]</div> | ||
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Contains the Recruitment Drive game rules, including deployment, objectives, victory conditions, additional rules, respawns, Recon, and game requirements. | Contains the Recruitment Drive game rules, including deployment, objectives, victory conditions, additional rules, respawns, Recon, and game requirements. | ||
Uses the existing collapsible-section styling and bottom Collapse control. The card | Uses the existing collapsible-section styling and bottom Collapse control. The card includes a hidden level-three heading so its game name can appear in the table of contents. | ||
== Usage == | == Usage == | ||
<pre>{{Recruitment Drive}}</pre> | <pre>{{Recruitment Drive}}</pre> | ||
</noinclude> | </noinclude> | ||
Latest revision as of 04:41, 6 October 2026
About this template
[edit]Contains the Recruitment Drive game rules, including deployment, objectives, victory conditions, additional rules, respawns, Recon, and game requirements.
Uses the existing collapsible-section styling and bottom Collapse control. The card includes a hidden level-three heading so its game name can appear in the table of contents.
Usage
[edit]{{Recruitment Drive}}