Template:For Honour: Difference between revisions

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Created page with "<includeonly><div class="wizlords-collapsible-section mw-collapsible mw-collapsed wizlords-collapsed-hint-section"> <div class="wizlords-collapsible-section-title">For Honour</div> <div class="wizlords-collapsed-hint">Recover the attackers' banner and return it to their deployment zone.</div> <div class="mw-collapsible-content"> '''Side Balance:''' Sides are balanced '''Deployment:''' Each team begins in their own deployment zone, with the attackers banner in the defen..."
 
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<includeonly><div class="wizlords-collapsible-section mw-collapsible mw-collapsed wizlords-collapsed-hint-section">
<includeonly><div class="wizlords-toc-only-heading">
=== For Honour ===
</div>
<div class="wizlords-collapsible-section mw-collapsible mw-collapsed wizlords-collapsed-hint-section">
<div class="wizlords-collapsible-section-title">For Honour</div>
<div class="wizlords-collapsible-section-title">For Honour</div>
<div class="wizlords-collapsed-hint">Recover the attackers' banner and return it to their deployment zone.</div>
<div class="wizlords-collapsed-hint">Recover the attackers' banner and return it to their deployment zone.</div>
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">


'''Side Balance:''' Sides are balanced
'''Side Balance:''' Sides are balanced.


'''Deployment:''' Each team begins in their own deployment zone, with the attackers banner in the defenders banner holder near their deployment zone
'''Deployment:''' Each team begins in their own deployment zone, with the attackers' banner in the defenders' banner holder near their deployment zone.


'''Objective:''' Attackers are trying to capture their flag and return it to their deployment zone. Defenders are trying to prevent that from happening.
'''Objective:''' Attackers are trying to capture their flag and return it to their deployment zone. Defenders are trying to prevent that from happening.


<div class="wizlords-collapsible-section-subheading">Victory Conditions</div>
<div class="wizlords-collapsible-section-subheading">Victory Conditions</div>
* Attackers win if they can take the banner from the defender's banner holder and return it to their own deployment zone. .
* Attackers win if they can take the banner from the defender's banner holder and return it to their own deployment zone.
* Defenders win if they eliminate all Attackers before the banner is captured and returned.
* Defenders win if they eliminate all Attackers before the banner is captured and returned.
* The team with the most rounds won at half time wins the overall game
* The team with the most rounds won at halftime wins the overall game.


<div class="wizlords-collapsible-section-subheading">Additional Rules</div>
<div class="wizlords-collapsible-section-subheading">Additional Rules</div>
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* The player holding the banner may not run. They must walk or move at a steady, moderate pace.
* The player holding the banner may not run. They must walk or move at a steady, moderate pace.
* The banner may be passed to another teammate at any point during the round.
* The banner may be passed to another teammate at any point during the round.
* If the player holding the banner is reduced to 0 HP they must drop to one knee and wait for a teammate to come and take the banner from them, or for a team mate to resurrect them.
* If the player holding the banner is reduced to 0 HP, they must drop to one knee and wait for a teammate to come and take the banner from them, or for a teammate to resurrect them.
* The player holding the banner can be healed and receive blessings or arcane wards, and are affected by spells as normal including resurrection.
* The player holding the banner can be healed, receive blessings or arcane wards, and be affected by spells as normal, including resurrection.
* The player holding the banner does not gain any additional HPs, and are on the amount the player would normally have.
* The player holding the banner does not gain any additional HP and uses their normal HP total.
* Both banner and player must be in the attackers deployment zone, with banner pole and players 2 feet touching the ground to count.
* Both banner and player must be in the attackers' deployment zone, with the banner pole and both of the player's feet touching the ground to count.
* The team with the most rounds won at half time wins the overall game
* The team with the most rounds won at halftime wins the overall game.


'''Respawns:''' Limited respawns, 3 respawns per player.
'''Respawns:''' Limited respawns, 3 respawns per player.


'''Recon:''' Yes,
'''Recon:''' Yes


'''Game Requirements:''' 1 banner and 1 banner holder
'''Game Requirements:''' 1 banner and 1 banner holder.


<div class="wizlords-collapsible-section-bottom-toggle">[<span>Collapse</span>]</div>
<div class="wizlords-collapsible-section-bottom-toggle">[<span>Collapse</span>]</div>
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Contains the For Honour game rules, including deployment, objectives, victory conditions, additional rules, respawns, Recon, and game requirements.
Contains the For Honour game rules, including deployment, objectives, victory conditions, additional rules, respawns, Recon, and game requirements.


Uses the existing collapsible-section styling and bottom Collapse control. The card does not generate a table-of-contents heading.
Uses the existing collapsible-section styling and bottom Collapse control. The card includes a hidden level-three heading so its game name can appear in the table of contents.


== Usage ==
== Usage ==
<pre>{{For Honour}}</pre>
<pre>{{For Honour}}</pre>
</noinclude>
</noinclude>

Latest revision as of 04:40, 6 October 2026

About this template

[edit]

Contains the For Honour game rules, including deployment, objectives, victory conditions, additional rules, respawns, Recon, and game requirements.

Uses the existing collapsible-section styling and bottom Collapse control. The card includes a hidden level-three heading so its game name can appear in the table of contents.

Usage

[edit]
{{For Honour}}