Tymora: Difference between revisions
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== The Kingdom of Valendor == | == The Kingdom of Valendor == | ||
Much of eastern Tymora is occupied by the [[Kingdom of Valendor]], the largest human population on the | Much of eastern Tymora is occupied by the [[Valendor|Kingdom of Valendor]], the largest human population on the | ||
continent and, according to Valendorian tradition, the homeland of the first humans of Carcer. | continent and, according to Valendorian tradition, the homeland of the first humans of Carcer. | ||
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== Vintergard == | == Vintergard == | ||
Beyond the northern reaches of Valendor lies Vintergard, the island homeland of the [[ | Beyond the northern reaches of Valendor lies Vintergard, the island homeland of the [[Thalkir]]. | ||
It is a harsh country of frozen fjords, jagged cliffs, pine forests, violent seas and long winters. The Thalkir | It is a harsh country of frozen fjords, jagged cliffs, pine forests, violent seas and long winters. The Thalkir | ||
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== The Great Grass Sea — Ötgön Tal == | == The Great Grass Sea — Ötgön Tal == | ||
West of Valendor stretches the Great Grass Sea, known to its people as Ötgön Tal. | West of Valendor stretches the Great Grass Sea, known to its people as Ötgön Tal. Tall grass rolls beneath the wind like waves upon an ocean, broken by wandering rivers, scattered oases and the paths of enormous migrating herds. | ||
These plains are home to the [[Salhichin]], nomadic herders and warriors whose lives move with the beasts they tend. The herds provide food, clothing, transport and even homes: some families live upon wooden platforms built across the broad backs of the towering Dalbukh. | |||
Across this sea of grass travels a kingdom unlike any other. Its people live both upon the land and high above it, bound together by great chains, shared trade and an uneasy dependence on one another. | |||
== Tengri-Uul — The Sky Mountain == | === Tengri-Uul — The Sky Mountain === | ||
Above the | Above the herds hangs Tengri-Uul, the Sky Mountain, an enormous floating island crowned with towers, palaces and bridges of enchanted stone. Here the [[Tengri-Kharn]], the city's ruling nobility, govern its trade, diplomacy and defences. | ||
The island maintains a constant height above sea level, bearing the weight of its city without sinking or tilting. What keeps it suspended remains a mystery, but what guides its journey is far more tangible. Three great tethers descend from the island to teams of colossal herd-beasts below. Salhichin herders guide and tend these animals, drawing the city across the plains, while wind-callers use air magic to steady its passage. | |||
The Sky Lords may choose the destination, but it is the herders and their beasts who carry them there. Along the way, the Oasis Tribes guard the freshwater springs upon which the travelling herds depend. The floating city, the nomads beneath it and the settlements along their route together sustain one of Tymora's greatest travelling trade networks. | |||
That partnership brings wealth and opportunity, but also friction. The Tengri-Kharn rule from their palaces above, while the Salhichin shoulder the work below. Neither can easily prosper without the other, even when pride, resentment and competing beliefs threaten to pull them apart. | |||
Explore [[Tengri-Uul|Tengri-Uul and the Grass Sea]] for more about the floating city, its great tethers and the creatures that make this moving kingdom possible. | |||
== The Plain of Bones == | == The Plain of Bones == | ||