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== Racial Features & Requirements == | == Racial Features & Requirements == | ||
Racial features and requirements describe the costume elements needed to portray your race and any special abilities or bonuses it grants. | |||
'''Costume Requirements:''' Tapered elongated ears | |||
'''Special Abilities:''' | |||
* '''Non Wizard Classes''' | |||
** All non Wizard classes gain the '''Blessing (Level 1)''' and either '''Blessed Weapon (Level 1)''' or '''Greater Blessed Weapon (Level 1)''' spells for free. | |||
* '''Wizard Classes''' | |||
** All Wizard classes gain the '''Arcane Armour (Level 1)''' and either '''Arcane Weapon (Level 1)''' or '''Greater Arcane Weapon (Level 1)''' spells for free. | |||
== Cultures == | == Cultures == | ||
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{{Culture card | {{Culture card | ||
|name=Order of Harmony | |name=Order of Harmony | ||
|link=Scion History#Order of Harmony | |||
|icon=SubIcon_OrderofHarmony.png | |icon=SubIcon_OrderofHarmony.png | ||
|summary=The Order of Harmony seeks to guide the world through governance, diplomacy, and careful planning. Its members serve as rulers, advisors, philosophers, and reformers, believing that stability and structure are essential to preserving civilization. | |summary=The Order of Harmony seeks to guide the world through governance, diplomacy, and careful planning. Its members serve as rulers, advisors, philosophers, and reformers, believing that stability and structure are essential to preserving civilization. | ||
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{{Culture card | {{Culture card | ||
|name=Order of the Urbanites | |name=Order of the Urbanites | ||
|link=Scion History#Order of Urbanites | |||
|icon=SubIcon_OrderoftheUrbanites.png | |icon=SubIcon_OrderoftheUrbanites.png | ||
|summary=The Urbanites walk among ordinary people, living in cities, marketplaces, and communities rather than distant halls of power. Merchants, healers, craftsmen, and community leaders are common among their ranks. | |summary=The Urbanites walk among ordinary people, living in cities, marketplaces, and communities rather than distant halls of power. Merchants, healers, craftsmen, and community leaders are common among their ranks. | ||
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{{Culture card | {{Culture card | ||
|name=Order of Masks | |name=Order of Masks | ||
|link=Scion History#Order of Masks | |||
|icon=SubIcon_OrderofMasks.png | |icon=SubIcon_OrderofMasks.png | ||
|summary=The Order of Masks prepares for disasters others refuse to see. Masters of secrecy, survival, espionage, and hidden knowledge, they believe the world must always be ready for its darkest hour. | |summary=The Order of Masks prepares for disasters others refuse to see. Masters of secrecy, survival, espionage, and hidden knowledge, they believe the world must always be ready for its darkest hour. | ||
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{{Culture card | {{Culture card | ||
|name=Order of Nomads | |name=Order of Nomads | ||
|link=Scion History#Order of Nomads | |||
|icon=SubIcon_OrderofNomads.png | |icon=SubIcon_OrderofNomads.png | ||
|summary=The Nomads are explorers, sailors, adventurers, and seekers of the unknown. They believe the world is meant to be experienced rather than controlled, travelling across seas, skies, and distant lands in pursuit of knowledge and discovery. | |summary=The Nomads are explorers, sailors, adventurers, and seekers of the unknown. They believe the world is meant to be experienced rather than controlled, travelling across seas, skies, and distant lands in pursuit of knowledge and discovery. | ||
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{{Culture card | {{Culture card | ||
|name=Order of Burials | |name=Order of Burials | ||
|link=Scion History#Order of Burials | |||
|icon=SubIcon_OrderofBurials.png | |icon=SubIcon_OrderofBurials.png | ||
|summary=The Order of Burials serves as guardian of memory, history, and the sacred duty of remembrance. They maintain tombs, preserve ancient knowledge, and ensure that the deeds of both gods and mortals are never forgotten. | |summary=The Order of Burials serves as guardian of memory, history, and the sacred duty of remembrance. They maintain tombs, preserve ancient knowledge, and ensure that the deeds of both gods and mortals are never forgotten. | ||
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{{Culture card | {{Culture card | ||
|name=Order of Eternal War | |name=Order of Eternal War | ||
|link=Scion History#Order of Eternal War | |||
|icon=SubIcon_OrderofEternalWar.png | |icon=SubIcon_OrderofEternalWar.png | ||
|summary=The Order of Eternal War exists to prepare for threats others believe are long gone. Dedicated to martial discipline, vigilance, and readiness, its members train relentlessly for a conflict they believe will one day return. | |summary=The Order of Eternal War exists to prepare for threats others believe are long gone. Dedicated to martial discipline, vigilance, and readiness, its members train relentlessly for a conflict they believe will one day return. | ||
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== Where To Next? == | == Where To Next? == | ||
* [[Classes]] ← Next Step | * [[Classes]] ← Next Step | ||
* [[Magic]] | * [[Magic]] | ||
* [[Experience Points]] | |||
<div class="wizlords-navbox-divider"></div> | <div class="wizlords-navbox-divider"></div> | ||
{{Player Guide}} | {{Player Guide}} | ||