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Game Special Rules: Difference between revisions

From Wizards and Warlords
Created page with "<div class="toc-page"> __TOC__ == Game Special Rules == Some games use additional rules, objectives, or battlefield mechanics beyond the standard rules of Wizards and Warlords. The most common special rules are the Respawn and Limited Respawn rules, which all players should familiarise themselves with. The remaining special rules are provided as a reference and will always be explained during the game briefing if they are being used. == Respawns == Some games allow p..."
 
 
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<div class="toc-page">
__TOC__
__TOC__


== Game Special Rules ==
Some games use additional rules, objectives, or battlefield mechanics beyond the standard rules of Wizards and Warlords.
Some games use additional rules, objectives, or battlefield mechanics beyond the standard rules of Wizards and Warlords.


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The remaining special rules are provided as a reference and will always be explained during the game briefing if they are being used.
The remaining special rules are provided as a reference and will always be explained during the game briefing if they are being used.


== Respawns ==
== 1. Respawns ==
Some games allow players to return to the battle after becoming [[Combat and Damage#Downed|Downed]]. The respawn rules used for a game will be explained during the briefing and are detailed below.
Some games allow players to return to the battle after becoming [[Combat and Damage#Downed|Downed]]. The respawn rules used for a game will be explained during the briefing and are detailed below.


=== Respawn ===
=== 1.1. Respawn ===
If respawn is active and a player is Downed, they may choose to go to their team's respawn point instead of waiting to be healed or resurrected.
If respawn is active and a player is Downed, they may choose to go to their team's respawn point instead of waiting to be healed or resurrected.


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* If you became Downed within your own deployment quarter, you must use the respawn point furthest from where you were Downed.
* If you became Downed within your own deployment quarter, you must use the respawn point furthest from where you were Downed.
* Count aloud to twice your base starting HP:
* Count aloud to twice your base starting HP:
** Characters with 2 starting HP count to 4.
** '''Base 2 HP → Count to 4.'''
** Characters with 4 starting HP count to 8.
** '''Base 4 HP → Count to 8.'''
* Once the count is complete, you may re-enter the game.
* Once the count is complete, you may re-enter the game.


=== Limited Respawn ===
=== 1.2. Limited Respawn ===
Limited Respawn uses the normal Respawn rules with a limit on the number of times each player may respawn during the game.
Limited Respawn uses the normal Respawn rules with a limit on the number of times each player may respawn during the game.


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For example:
For example:
* Limited Respawn 3 allows each player to respawn up to three times during the game.
* '''Limited Respawn 3''' allows each player to respawn up to '''three times''' during the game.


Once a player has used all of their available respawns, they may no longer use the Respawn mechanic. However, they may still return to play through healing, resurrection, or other scenario-specific rules where applicable.
Once a player has used all of their available respawns, they may no longer use the Respawn mechanic. However, they may still return to play through healing, resurrection, or other scenario-specific rules where applicable.


== Scenario Additional Rules ==
== 2. Scenario Additional Rules ==
The following rules may be used in specific scenarios, events, or game modes.
The following rules may be used in specific scenarios, events, or game modes.


You do not need to memorise these rules, as any mechanics being used will always be explained during the game briefing. They are provided here as a reference for players who wish to learn more about the different objectives, creatures, and special mechanics that may appear during play.
You do not need to memorise these rules, as any mechanics being used will always be explained during the game briefing. They are provided here as a reference for players who wish to learn more about the different objectives, creatures, and special mechanics that may appear during play.


<div class="wizlords-toc-only-heading">
{{Banner rules}}
=== Banner Rules ===
</div>


<div class="wizlords-collapsible-section mw-collapsible mw-collapsed wizlords-collapsed-hint-section">
{{Relics rules}}
<div class="wizlords-collapsible-section-title">Banner Rules</div>
<div class="wizlords-collapsed-hint">Rules for banners carried by players, including their effects and how they influence the battlefield.</div>
<div class="mw-collapsible-content">
Detailed Banner Rules will be added here.
</div>
</div>


<div class="wizlords-toc-only-heading">
{{Relic binding rules}}
=== Relics ===
</div>


<div class="wizlords-collapsible-section mw-collapsible mw-collapsed wizlords-collapsed-hint-section">
{{Burial mounds rules}}
<div class="wizlords-collapsible-section-title">Relics</div>
<div class="wizlords-collapsed-hint">Powerful objects that must be captured, defended, transported, or controlled to achieve objectives.</div>
<div class="mw-collapsible-content">
Detailed Relic rules will be added here.
</div>
</div>


<div class="wizlords-toc-only-heading">
{{Beasts rules}}
=== Binding Objectives ===
</div>


<div class="wizlords-collapsible-section mw-collapsible mw-collapsed wizlords-collapsed-hint-section">
{{Eggs rules}}
<div class="wizlords-collapsible-section-title">Binding Objectives</div>
<div class="wizlords-collapsed-hint">Objectives that require players to maintain contact with an item or location for a set period of time to complete an action.</div>
<div class="mw-collapsible-content">
Detailed Binding Objective rules will be added here.
</div>
</div>


<div class="wizlords-toc-only-heading">
{{Marauders rules}}
=== Burial Mounds ===
</div>


<div class="wizlords-collapsible-section mw-collapsible mw-collapsed wizlords-collapsed-hint-section">
== Where To Next? ==
<div class="wizlords-collapsible-section-title">Burial Mounds</div>
* [[How Weekly Games Work]] ← Next Step
<div class="wizlords-collapsed-hint">Special locations that continuously produce hostile creatures until they are destroyed or controlled.</div>
* [[Terrain and Hazards]]
<div class="mw-collapsible-content">
* [[Game Modes and Maps]]
Detailed Burial Mound rules will be added here.
</div>
</div>


<div class="wizlords-toc-only-heading">
<div class="wizlords-navbox-divider"></div>
=== Beasts ===
</div>


<div class="wizlords-collapsible-section mw-collapsible mw-collapsed wizlords-collapsed-hint-section">
{{Player Guide}}
<div class="wizlords-collapsible-section-title">Beasts</div>
<div class="wizlords-collapsed-hint">Powerful creatures that can be hunted, captured, escorted, or used as objectives during a scenario.</div>
<div class="mw-collapsible-content">
Detailed Beast rules will be added here.
</div>
</div>
 
<div class="wizlords-toc-only-heading">
=== Eggs ===
</div>
 
<div class="wizlords-collapsible-section mw-collapsible mw-collapsed wizlords-collapsed-hint-section">
<div class="wizlords-collapsible-section-title">Eggs</div>
<div class="wizlords-collapsed-hint">Valuable objectives that must be protected, recovered, transported, or destroyed depending on the scenario.</div>
<div class="mw-collapsible-content">
Detailed Egg rules will be added here.
</div>
</div>
 
<div class="wizlords-toc-only-heading">
=== Marauders ===
</div>
 
<div class="wizlords-collapsible-section mw-collapsible mw-collapsed wizlords-collapsed-hint-section">
<div class="wizlords-collapsible-section-title">Marauders</div>
<div class="wizlords-collapsed-hint">Non-player characters that can be recruited, escorted, controlled, or fought over by competing sides.</div>
<div class="mw-collapsible-content">
Detailed Marauder rules will be added here.
</div>
</div>
 
</div>