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Game Special Rules: Difference between revisions

From Wizards and Warlords
 
(3 intermediate revisions by the same user not shown)
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* If you became Downed within your own deployment quarter, you must use the respawn point furthest from where you were Downed.
* If you became Downed within your own deployment quarter, you must use the respawn point furthest from where you were Downed.
* Count aloud to twice your base starting HP:
* Count aloud to twice your base starting HP:
** '''Base 2 HP – Count to 4.'''
** '''Base 2 HP Count to 4.'''
** '''Base 4 HP – Count to 8.'''
** '''Base 4 HP Count to 8.'''
* Once the count is complete, you may re-enter the game.
 
=== 1.2. Limited Respawn ===
Limited Respawn uses the normal Respawn rules with a limit on the number of times each player may respawn during the game.
 
The number listed for the scenario is the maximum number of respawns available to each player.
 
For example:
* '''Limited Respawn 3''' allows each player to respawn up to '''three times''' during the game.
 
Once a player has used all of their available respawns, they may no longer use the Respawn mechanic. However, they may still return to play through healing, resurrection, or other scenario-specific rules where applicable.
 
__TOC__
 
Some games use additional rules, objectives, or battlefield mechanics beyond the standard rules of Wizards and Warlords.
 
The most common special rules are the Respawn and Limited Respawn rules, which all players should familiarise themselves with.
 
The remaining special rules are provided as a reference and will always be explained during the game briefing if they are being used.
 
== 1. Respawns ==
Some games allow players to return to the battle after becoming [[Combat and Damage#Downed|Downed]]. The respawn rules used for a game will be explained during the briefing and are detailed below.
 
=== 1.1. Respawn ===
If respawn is active and a player is Downed, they may choose to go to their team's respawn point instead of waiting to be healed or resurrected.
 
Each team has two respawn points located in the corners of their deployment zone.
 
To respawn:
 
* Walk to your team's designated respawn point.
* If you became Downed within your own deployment quarter, you must use the respawn point furthest from where you were Downed.
* Count aloud to twice your base starting HP:
** '''Base 2 HP – Count to 4.'''
** '''Base 4 HP – Count to 8.'''
* Once the count is complete, you may re-enter the game.
* Once the count is complete, you may re-enter the game.


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{{Relic binding rules}}
{{Relic binding rules}}


{{Collapsible section
{{Burial mounds rules}}
|toc=2.4. Burial Mounds
|title=Burial Mounds
|summary=Special locations that continuously produce hostile creatures until they are destroyed or controlled.
|bottom=yes
|content=
Burial Mounds are spawning points that release hostile NPCs when players approach.
 
<div class="wizlords-collapsible-section-subsubheading">Key Rules</div>
* The scenario will specify what terrain piece represents the Burial Mound.
* Each Burial Mound begins the game containing an NPC.
* The scenario will specify the type and strength of the NPC.
* If a player comes within 1 metre of a Burial Mound containing an unreleased NPC, that NPC is immediately released.
 
<div class="wizlords-collapsible-section-subsubheading">Additional Rules</div>
* Released NPCs attack all living players.
* NPCs continue fighting until they are Downed or no living players remain nearby.
* When Downed, an NPC returns to its Burial Mound.
* Once returned, the NPC may be released again by another player approaching the Burial Mound.
}}


{{Beasts rules}}
{{Beasts rules}}
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== Where To Next? ==
== Where To Next? ==
* [[Character Creation]] ← Next Step
* [[How Weekly Games Work]] Next Step
* [[How Weekly Games Work]]
* [[Terrain and Hazards]]
* [[Safety Rules]]
* [[Game Modes and Maps]]


{{Game_rules}}
<div class="wizlords-navbox-divider"></div>
 
== Where To Next? ==
* [[Character Creation]] ← Next Step
* [[How Weekly Games Work]]
* [[Safety Rules]]


{{Game_rules}}
{{Player Guide}}