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Game Special Rules: Difference between revisions

From Wizards and Warlords
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* If you became Downed within your own deployment quarter, you must use the respawn point furthest from where you were Downed.
* If you became Downed within your own deployment quarter, you must use the respawn point furthest from where you were Downed.
* Count aloud to twice your base starting HP:
* Count aloud to twice your base starting HP:
** '''Base 2 HP – Count to 4.'''
** '''Base 2 HP Count to 4.'''
** '''Base 4 HP – Count to 8.'''
** '''Base 4 HP Count to 8.'''
* Once the count is complete, you may re-enter the game.
* Once the count is complete, you may re-enter the game.


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You do not need to memorise these rules, as any mechanics being used will always be explained during the game briefing. They are provided here as a reference for players who wish to learn more about the different objectives, creatures, and special mechanics that may appear during play.
You do not need to memorise these rules, as any mechanics being used will always be explained during the game briefing. They are provided here as a reference for players who wish to learn more about the different objectives, creatures, and special mechanics that may appear during play.


{{Collapsible section
{{Banner rules}}
|toc=2.1. Banner Rules
|title=Banner Rules
|summary=Rules for banners carried by players, including their effects and how they influence the battlefield.
|bottom=yes
|content=
<div class="wizlords-collapsible-section-subheading">Standard of Command</div>
At the start of the round, one player on each team is designated as the Standard Bearer.
 
<div class="wizlords-collapsible-section-subsubheading">Key Rules</div>
* Must keep one hand free to carry the banner at all times.
* May not run.
* The banner may not be passed to another player.
* Cannot use Recon.
* Has 12 HP regardless of class, armour, or other bonuses.
 
<div class="wizlords-collapsible-section-subsubheading">Additional Rules</div>
* May be healed as normal.
* May receive buffs and be affected by spells as normal.
* Cannot be resurrected.
* If Downed, they must immediately return to their team's respawn point.
 
<div class="wizlords-collapsible-section-divider"></div>
 
<div class="wizlords-collapsible-section-subheading">Banner Bearer</div>
At the start of the round, one player on each team is designated as the Banner Bearer.
 
<div class="wizlords-collapsible-section-subsubheading">Key Rules</div>
* Must keep one hand free to carry the banner at all times.
* May not run.
* The banner may be passed to another teammate at any time.
* Cannot use Recon if they begin the round carrying the banner.
* Uses their normal HP.
 
<div class="wizlords-collapsible-section-subsubheading">Additional Rules</div>
* May be healed, resurrected, buffed, and affected by spells as normal.
* If Downed and Respawn is active, they may take the banner with them to respawn.
* If Downed and unable to respawn, they must remain where they fell until a teammate takes the banner or resurrects them.
}}


{{Relics rules}}
{{Relics rules}}


{{Collapsible section
{{Relic binding rules}}
|toc=2.3. Relic Binding
|title=Relic Binding
|summary=Objectives that require players to maintain contact with an item or location for a set period of time to complete an action.
|bottom=yes
|content=
<div class="wizlords-collapsible-section-subheading">Relic Binding</div>
Relic Binding requires a player to place a Relic on their team's pillar and maintain contact with it for a specified period of time.
 
Relic Binding uses the normal Relic rules with the following modifications:
 
<div class="wizlords-collapsible-section-subsubheading">Key Rules</div>
* Each scenario will specify the required Binding Time in the victory conditions.
* The Binding Time may be:
** '''Cumulative''' - progress is retained between attempts.
** '''Consecutive''' - the full time must be completed in a single uninterrupted attempt.
* A Relic must first be placed on the pillar following the normal Relic rules.
* The Binding Timer only runs while the player who placed the Relic maintains at least one hand in contact with it.


<div class="wizlords-collapsible-section-subsubheading">Additional Rules</div>
{{Burial mounds rules}}
* If the player Binding the Relic is Downed, the Binding attempt immediately ends.
* The player's spirit must immediately return the Relic to the central pillar before proceeding to respawn.
* If the player has no respawns remaining, they must return the Relic to the central pillar before returning to their deployment zone.
* A player may not be resurrected while actively Binding a Relic.
* Once a Relic has been placed for Binding, it may not be removed by any player except the spirit of the player who placed it.
 
<div class="wizlords-collapsible-section-divider"></div>
 
<div class="wizlords-collapsible-section-subheading">Imprint</div>
Imprint requires a player to hold a designated object for a specified period of time.
 
Imprint uses the normal Relic rules with the following modifications:
 
<div class="wizlords-collapsible-section-subsubheading">Key Rules</div>
* Each scenario will specify the required Imprint Time in the victory conditions.
* The Imprint Time may be:
** '''Cumulative''' - progress is retained between attempts.
** '''Consecutive''' - the full time must be completed in a single uninterrupted attempt.
* The Imprint Timer only runs while the object is being carried by a living player.
 
<div class="wizlords-collapsible-section-subsubheading">Additional Rules</div>
* If the player carrying the object is Downed, the Imprint attempt immediately ends.
* The object may be recovered and the Imprint attempt resumed if the scenario uses cumulative timing.
}}
 
{{Collapsible section
|toc=2.4. Burial Mounds
|title=Burial Mounds
|summary=Special locations that continuously produce hostile creatures until they are destroyed or controlled.
|bottom=yes
|content=
Burial Mounds are spawning points that release hostile NPCs when players approach.
 
<div class="wizlords-collapsible-section-subsubheading">Key Rules</div>
* The scenario will specify what terrain piece represents the Burial Mound.
* Each Burial Mound begins the game containing an NPC.
* The scenario will specify the type and strength of the NPC.
* If a player comes within 1 metre of a Burial Mound containing an unreleased NPC, that NPC is immediately released.
 
<div class="wizlords-collapsible-section-subsubheading">Additional Rules</div>
* Released NPCs attack all living players.
* NPCs continue fighting until they are Downed or no living players remain nearby.
* When Downed, an NPC returns to its Burial Mound.
* Once returned, the NPC may be released again by another player approaching the Burial Mound.
}}


{{Beasts rules}}
{{Beasts rules}}
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== Where To Next? ==
== Where To Next? ==
* [[Character Creation]] ← Next Step
* [[How Weekly Games Work]] Next Step
* [[How Weekly Games Work]]
* [[Terrain and Hazards]]
* [[Safety Rules]]
* [[Game Modes and Maps]]
 
<div class="wizlords-navbox-divider"></div>


{{Game_rules}}
{{Player Guide}}