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| * If you became Downed within your own deployment quarter, you must use the respawn point furthest from where you were Downed. | | * If you became Downed within your own deployment quarter, you must use the respawn point furthest from where you were Downed. |
| * Count aloud to twice your base starting HP: | | * Count aloud to twice your base starting HP: |
| ** '''Base 2 HP – Count to 4.''' | | ** '''Base 2 HP → Count to 4.''' |
| ** '''Base 4 HP – Count to 8.''' | | ** '''Base 4 HP → Count to 8.''' |
| * Once the count is complete, you may re-enter the game. | | * Once the count is complete, you may re-enter the game. |
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| You do not need to memorise these rules, as any mechanics being used will always be explained during the game briefing. They are provided here as a reference for players who wish to learn more about the different objectives, creatures, and special mechanics that may appear during play. | | You do not need to memorise these rules, as any mechanics being used will always be explained during the game briefing. They are provided here as a reference for players who wish to learn more about the different objectives, creatures, and special mechanics that may appear during play. |
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| {{Collapsible section | | {{Banner rules}} |
| |toc=2.1. Banner Rules
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| |title=Banner Rules
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| |summary=Rules for banners carried by players, including their effects and how they influence the battlefield.
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| |bottom=yes
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| |content=
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| <div class="wizlords-collapsible-section-subheading">Standard of Command</div>
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| At the start of the round, one player on each team is designated as the Standard Bearer.
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| <div class="wizlords-collapsible-section-subsubheading">Key Rules</div>
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| * Must keep one hand free to carry the banner at all times.
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| * May not run.
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| * The banner may not be passed to another player.
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| * Cannot use Recon.
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| * Has 12 HP regardless of class, armour, or other bonuses.
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| | |
| <div class="wizlords-collapsible-section-subsubheading">Additional Rules</div>
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| * May be healed as normal.
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| * May receive buffs and be affected by spells as normal.
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| * Cannot be resurrected.
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| * If Downed, they must immediately return to their team's respawn point.
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| <div class="wizlords-collapsible-section-divider"></div>
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| <div class="wizlords-collapsible-section-subheading">Banner Bearer</div>
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| At the start of the round, one player on each team is designated as the Banner Bearer.
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| <div class="wizlords-collapsible-section-subsubheading">Key Rules</div>
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| * Must keep one hand free to carry the banner at all times.
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| * May not run.
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| * The banner may be passed to another teammate at any time.
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| * Cannot use Recon if they begin the round carrying the banner.
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| * Uses their normal HP.
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| | |
| <div class="wizlords-collapsible-section-subsubheading">Additional Rules</div>
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| * May be healed, resurrected, buffed, and affected by spells as normal.
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| * If Downed and Respawn is active, they may take the banner with them to respawn.
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| * If Downed and unable to respawn, they must remain where they fell until a teammate takes the banner or resurrects them.
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| }} | |
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| {{Relics rules}} | | {{Relics rules}} |
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| {{Collapsible section | | {{Relic binding rules}} |
| |toc=2.3. Relic Binding
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| |title=Relic Binding
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| |summary=Objectives that require players to maintain contact with an item or location for a set period of time to complete an action.
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| |bottom=yes
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| |content=
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| <div class="wizlords-collapsible-section-subheading">Relic Binding</div>
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| Relic Binding requires a player to place a Relic on their team's pillar and maintain contact with it for a specified period of time.
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| Relic Binding uses the normal Relic rules with the following modifications:
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| <div class="wizlords-collapsible-section-subsubheading">Key Rules</div>
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| * Each scenario will specify the required Binding Time in the victory conditions.
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| * The Binding Time may be:
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| ** '''Cumulative''' - progress is retained between attempts.
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| ** '''Consecutive''' - the full time must be completed in a single uninterrupted attempt.
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| * A Relic must first be placed on the pillar following the normal Relic rules.
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| * The Binding Timer only runs while the player who placed the Relic maintains at least one hand in contact with it.
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| <div class="wizlords-collapsible-section-subsubheading">Additional Rules</div>
| | {{Burial mounds rules}} |
| * If the player Binding the Relic is Downed, the Binding attempt immediately ends.
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| * The player's spirit must immediately return the Relic to the central pillar before proceeding to respawn.
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| * If the player has no respawns remaining, they must return the Relic to the central pillar before returning to their deployment zone.
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| * A player may not be resurrected while actively Binding a Relic.
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| * Once a Relic has been placed for Binding, it may not be removed by any player except the spirit of the player who placed it.
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| <div class="wizlords-collapsible-section-divider"></div>
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| <div class="wizlords-collapsible-section-subheading">Imprint</div>
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| Imprint requires a player to hold a designated object for a specified period of time.
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| Imprint uses the normal Relic rules with the following modifications:
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| <div class="wizlords-collapsible-section-subsubheading">Key Rules</div>
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| * Each scenario will specify the required Imprint Time in the victory conditions.
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| * The Imprint Time may be:
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| ** '''Cumulative''' - progress is retained between attempts.
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| ** '''Consecutive''' - the full time must be completed in a single uninterrupted attempt.
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| * The Imprint Timer only runs while the object is being carried by a living player.
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| | |
| <div class="wizlords-collapsible-section-subsubheading">Additional Rules</div>
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| * If the player carrying the object is Downed, the Imprint attempt immediately ends.
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| * The object may be recovered and the Imprint attempt resumed if the scenario uses cumulative timing.
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| }}
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| {{Collapsible section | |
| |toc=2.4. Burial Mounds
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| |title=Burial Mounds
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| |summary=Special locations that continuously produce hostile creatures until they are destroyed or controlled.
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| |bottom=yes
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| |content=
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| Burial Mounds are spawning points that release hostile NPCs when players approach.
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| <div class="wizlords-collapsible-section-subsubheading">Key Rules</div>
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| * The scenario will specify what terrain piece represents the Burial Mound.
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| * Each Burial Mound begins the game containing an NPC.
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| * The scenario will specify the type and strength of the NPC.
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| * If a player comes within 1 metre of a Burial Mound containing an unreleased NPC, that NPC is immediately released.
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| <div class="wizlords-collapsible-section-subsubheading">Additional Rules</div>
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| * Released NPCs attack all living players.
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| * NPCs continue fighting until they are Downed or no living players remain nearby.
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| * When Downed, an NPC returns to its Burial Mound.
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| * Once returned, the NPC may be released again by another player approaching the Burial Mound.
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| }} | |
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| {{Beasts rules}} | | {{Beasts rules}} |
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| == Where To Next? == | | == Where To Next? == |
| * [[Character Creation]] ↠Next Step | | * [[How Weekly Games Work]] ← Next Step |
| * [[How Weekly Games Work]] | | * [[Terrain and Hazards]] |
| * [[Safety Rules]] | | * [[Game Modes and Maps]] |
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| | <div class="wizlords-navbox-divider"></div> |
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| {{Game_rules}} | | {{Player Guide}} |