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__NOTOC__
__NOTOC__
<div class="wizlords-race-page">
<div class="hatnote">← Back to [[Races]] | Learn more about Humans in [[Human History]].</div>


<div class="hatnote">This page provides a brief overview of Humans for character creation. For more detailed lore, history, and background information, see [[Human History]].</div>
{{Race intro
 
|icon=RaceIcon_Human.png
<div class="wizlords-race-intro">
|quote=Humans are the most adaptable and ambitious people in the world, found in kingdoms, cities, clans, and wandering tribes across many lands.
<div class="wizlords-race-intro-icon">[[File:RaceIcon_Human.png|100x100px|link=]]</div>
|image=RaceExample1.png
<div>
|image2=RaceExample2.png
<blockquote class="wizlords-race-quote">
|caption=A Human Arcane Assassin from the Arcane Federation and a Prophet nomad of the Salhichin.
Humans are the most adaptable and ambitious people in the world, found in kingdoms, cities, clans, and wandering tribes across many lands.
}}
<div class="wizlords-race-quote-source">In-game racial description</div>
</blockquote>
</div>
</div>


== About Humans ==
== About Humans ==
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<div class="wizlords-culture-grid cultures-5">
<div class="wizlords-culture-grid cultures-5">
<div class="wizlords-culture-card">
{{Culture card
<div class="wizlords-culture-card-header">[[File:SubIcon_ArcaneFederation.png|250x250px|link=Arcane Federation]]<div class="wizlords-culture-card-title">[[Arcane Federation]]</div></div>
|name=Arcane Federation
<div class="wizlords-culture-card-body">
|icon=SubIcon_ArcaneFederation.png
<p>The Arcane Federation is a society built around magical authority, hidden knowledge, and carefully guarded power. Its people are taught that arcane skill is both a privilege and a weapon, and many Federation humans grow up surrounded by academies, guilds, laboratories, and political schemes.</p>
|summary=The Arcane Federation is a society built around magical authority, hidden knowledge, and carefully guarded power. Its people are taught that arcane skill is both a privilege and a weapon, and many Federation humans grow up surrounded by academies, guilds, laboratories, and political schemes.
|content=
<div class="wizlords-culture-separator"></div>
<div class="wizlords-culture-separator"></div>
<div class="wizlords-culture-classes">Available Classes:</div>
<div class="wizlords-culture-classes">Available Classes:</div>
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* [[Classes#Sorcerer|Sorcerer]]
* [[Classes#Sorcerer|Sorcerer]]
* [[Classes#Arcane Assassin|Arcane Assassin]]
* [[Classes#Arcane Assassin|Arcane Assassin]]
</div>
}}
</div>


<div class="wizlords-culture-card">
{{Culture card
<div class="wizlords-culture-card-header">[[File:SubIcon_KingdomofValendor.png|250x250px|link=Kingdom of Valendor]]<div class="wizlords-culture-card-title">[[Kingdom of Valendor]]</div></div>
|name=Kingdom of Valendor
<div class="wizlords-culture-card-body">
|icon=SubIcon_KingdomofValendor.png
<p>The Kingdom of Valendor is a powerful medieval realm of castles, banners, temples, and old noble houses. Valendorian humans are often shaped by duty, faith, law, and ambition, whether they serve as soldiers, court agents, wandering heroes, or learned spellcasters.</p>
|summary=The Kingdom of Valendor is a powerful medieval realm of castles, banners, temples, and old noble houses. Valendorian humans are often shaped by duty, faith, law, and ambition, whether they serve as soldiers, court agents, wandering heroes, or learned spellcasters.
|content=
<div class="wizlords-culture-separator"></div>
<div class="wizlords-culture-separator"></div>
<div class="wizlords-culture-classes">Available Classes:</div>
<div class="wizlords-culture-classes">Available Classes:</div>
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* [[Classes#Druid|Druid]]
* [[Classes#Druid|Druid]]
* [[Classes#Bard|Bard]]
* [[Classes#Bard|Bard]]
</div>
}}
</div>


<div class="wizlords-culture-card">
{{Culture card
<div class="wizlords-culture-card-header">[[File:SubIcon_Thalkir.png|250x250px|link=Thalkir]]<div class="wizlords-culture-card-title">[[Thalkir]]</div></div>
|name=Thalkir
<div class="wizlords-culture-card-body">
|icon=SubIcon_Thalkir.png
<p>The Thalkir are fierce seafaring clans from the frozen north, hardened by bitter weather, long voyages, and clan rivalries. Their culture prizes courage, reputation, loyalty, and survival, producing raiders, shield-bearers, skalds, hunters, and storm-tested champions.</p>
|summary=The Thalkir are fierce seafaring clans from the frozen north, hardened by bitter weather, long voyages, and clan rivalries. Their culture prizes courage, reputation, loyalty, and survival, producing raiders, shield-bearers, skalds, hunters, and storm-tested champions.
|content=
<div class="wizlords-culture-separator"></div>
<div class="wizlords-culture-separator"></div>
<div class="wizlords-culture-classes">Available Classes:</div>
<div class="wizlords-culture-classes">Available Classes:</div>
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* [[Classes#Cleric|Cleric]]
* [[Classes#Cleric|Cleric]]
* [[Classes#Bard|Bard]]
* [[Classes#Bard|Bard]]
</div>
}}
</div>


<div class="wizlords-culture-card">
{{Culture card
<div class="wizlords-culture-card-header">[[File:SubIcon_Tengri-Kharn.png|250x250px|link=Tengri-kharn]]<div class="wizlords-culture-card-title">[[Tengri-kharn]]</div></div>
|name=Tengri-kharn
<div class="wizlords-culture-card-body">
|icon=SubIcon_Tengri-Kharn.png
<p>The Tengri-kharn are steppe-born warriors inspired by vast grasslands, mounted traditions, and the discipline of roaming warbands. They are a people of open skies, swift movement, clan bonds, and fierce independence, equally at home in battle, travel, and negotiation.</p>
|summary=The Tengri-kharn are steppe-born warriors inspired by vast grasslands, mounted traditions, and the discipline of roaming warbands. They are a people of open skies, swift movement, clan bonds, and fierce independence, equally at home in battle, travel, and negotiation.
|content=
<div class="wizlords-culture-separator"></div>
<div class="wizlords-culture-separator"></div>
<div class="wizlords-culture-classes">Available Classes:</div>
<div class="wizlords-culture-classes">Available Classes:</div>
Line 92: Line 89:
* [[Classes#Cleric|Cleric]]
* [[Classes#Cleric|Cleric]]
* [[Classes#Bard|Bard]]
* [[Classes#Bard|Bard]]
</div>
}}
</div>


<div class="wizlords-culture-card">
{{Culture card
<div class="wizlords-culture-card-header">[[File:SubIcon_Salhichin.png|250x250px|link=Salhichin]]<div class="wizlords-culture-card-title">[[Salhichin]]</div></div>
|name=Salhichin
<div class="wizlords-culture-card-body">
|icon=SubIcon_Salhichin.png
<p>The Salhichin are Grass Sea nomads, travelling in wandering tribes across open plains and wild country. Their lives are shaped by movement, oral tradition, spiritual ties, and practical survival, making them natural scouts, mystics, raiders, and keepers of old ways.</p>
|summary=The Salhichin are Grass Sea nomads, travelling in wandering tribes across open plains and wild country. Their lives are shaped by movement, oral tradition, spiritual ties, and practical survival, making them natural scouts, mystics, raiders, and keepers of old ways.
|content=
<div class="wizlords-culture-separator"></div>
<div class="wizlords-culture-separator"></div>
<div class="wizlords-culture-classes">Available Classes:</div>
<div class="wizlords-culture-classes">Available Classes:</div>
Line 105: Line 102:
* [[Classes#Shaman|Shaman]]
* [[Classes#Shaman|Shaman]]
* [[Classes#Prophet|Prophet]]
* [[Classes#Prophet|Prophet]]
}}
</div>
</div>
</div>
== Where To Next? ==
</div>
* [[Classes]] ← Next Step
 
* [[Races]]
</div>
* [[Magic]]
 
<div class="wizlords-navbox-divider"></div>
{{RacesNavbox}}
{{Player Guide}}

Latest revision as of 08:37, 16 July 2026

← Back to Races | Learn more about Humans in Human History.
Humans are the most adaptable and ambitious people in the world, found in kingdoms, cities, clans, and wandering tribes across many lands.
In-game racial description
Representative member of the race
Representative member of the race
A Human Arcane Assassin from the Arcane Federation and a Prophet nomad of the Salhichin.

About Humans

[edit]

Humans are one of the most widespread and varied peoples in Wizards and Warlords. They build kingdoms, cross oceans, settle plains, guard ancient traditions, and gather in powerful magical societies. Their strength is not a single gift, but their ability to adapt to many places, beliefs, and ways of life.

Because humans are so culturally diverse, their stories often depend heavily on where they come from. A human character might be a courtly knight from Valendor, a storm-weathered raider from Thalkir, a secretive mage of the Arcane Federation, a horse-born warrior of Tengri-kharn, or a nomad of the Salhichin grasslands.

Racial Features & Requirements

[edit]

Placeholder text. Add human racial requirements, costume expectations, free abilities, restricted options, and any character creation notes here.

Cultures

[edit]

Human cultures are broad and varied. Each culture shapes the kinds of stories, classes, and character backgrounds most common among its people.

The Arcane Federation is a society built around magical authority, hidden knowledge, and carefully guarded power. Its people are taught that arcane skill is both a privilege and a weapon, and many Federation humans grow up surrounded by academies, guilds, laboratories, and political schemes.

Available Classes:

The Kingdom of Valendor is a powerful medieval realm of castles, banners, temples, and old noble houses. Valendorian humans are often shaped by duty, faith, law, and ambition, whether they serve as soldiers, court agents, wandering heroes, or learned spellcasters.

Available Classes:

The Thalkir are fierce seafaring clans from the frozen north, hardened by bitter weather, long voyages, and clan rivalries. Their culture prizes courage, reputation, loyalty, and survival, producing raiders, shield-bearers, skalds, hunters, and storm-tested champions.

Available Classes:

The Tengri-kharn are steppe-born warriors inspired by vast grasslands, mounted traditions, and the discipline of roaming warbands. They are a people of open skies, swift movement, clan bonds, and fierce independence, equally at home in battle, travel, and negotiation.

Available Classes:

The Salhichin are Grass Sea nomads, travelling in wandering tribes across open plains and wild country. Their lives are shaped by movement, oral tradition, spiritual ties, and practical survival, making them natural scouts, mystics, raiders, and keepers of old ways.

Available Classes:

Where To Next?

[edit]