Armour & Hit Points: Difference between revisions
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Armour provides '''bonus HP''' based on the type and how much of your body it covers. | Armour provides '''bonus HP''' based on the type and how much of your body it covers. | ||
'''The maximum HP a player can have | '''The maximum HP a player can have from adding together their base HP, armour, and bonuses from helmets and costuming is 13 HP.''' | ||
== Armour Categories == | Players can gain further temporary HP with spells and potions. | ||
== 1. Armour Categories == | |||
Armour is divided into two categories: | Armour is divided into two categories: | ||
=== Heavy Armour === | === 1.1. Heavy Armour === | ||
* Includes '''metal plate''', '''chainmail''', '''brigandine''', or '''overlapping metal pieces''' (like lamellar or scales). | * Includes '''metal plate''', '''chainmail''', '''brigandine''', or '''overlapping metal pieces''' (like lamellar or scales). | ||
* Metal must be '''at least 1 mm thick'''. | * Metal must be '''at least 1 mm thick'''. | ||
* Lamellar and scale must '''overlap''' to count as heavy. | * Lamellar and scale must '''overlap''' to count as heavy. | ||
=== Light Armour === | === 1.2. Light Armour === | ||
Any armour not classified as heavy, such as: | Any armour not classified as heavy, such as: | ||
* '''Leather''' (minimum 2mm thick) | * '''Leather''' (minimum 2mm thick) | ||
* '''Quilted padding''' | * '''Quilted padding''' | ||
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* '''Metal-boned corsets''' | * '''Metal-boned corsets''' | ||
== Armour Zones and Coverage == | == 2. Armour Zones and Coverage == | ||
The body is divided into '''16 armour zones''': | The body is divided into '''16 armour zones''': | ||
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To count toward your armour HP bonus, '''each zone must be covered by at least 60%''' of the appropriate armour type. | To count toward your armour HP bonus, '''each zone must be covered by at least 60%''' of the appropriate armour type. | ||
== Armour HP Breakdown == | == 3. Armour HP Breakdown == | ||
=== Light | === 3.1. Light Armour === | ||
* '''+1 HP''' for every 4 '''zones''' covered | * '''+1 HP''' for every 4 '''zones''' covered | ||
* '''Maximum bonus: +4 HP''' for full-body light armour | * '''Maximum bonus: +4 HP''' for full-body light armour | ||
=== Heavy | === 3.2. Heavy Armour === | ||
* '''+1 HP''' for every '''2 zones''' covered | * '''+1 HP''' for every '''2 zones''' covered | ||
* '''Maximum bonus: +8 HP''' for full-body heavy armour | * '''Maximum bonus: +8 HP''' for full-body heavy armour | ||
== | ==== 3.2.1. Additional Notes ==== | ||
* Players may wear '''both light and heavy armour''', but the HP bonuses are still calculated separately. | * Players may wear '''both light and heavy armour''', but the HP bonuses are still calculated separately. | ||
* You '''cannot stack''' armour bonuses in the same location. If two types overlap, '''choose one''' (typically the better value). | * You '''cannot stack''' armour bonuses in the same location. If two types overlap, '''choose one''' (typically the better value). | ||
* Heavy armour '''can be counted as light''', but '''light armour cannot be counted as heavy.''' | * Heavy armour '''can be counted as light''', but '''light armour cannot be counted as heavy.''' | ||
== Bonus HP from Costuming | == 4. Bonus HP from Helmets and Costuming == | ||
You may earn ''' | You may earn '''Bonus HP''' from specific costume pieces: | ||
=== +1 Bonus HP === | === 4.1. +1 Bonus HP === | ||
* Wearing a '''helmet''', '''chainmail coif''', or a '''costume armour piece''' that covers the brow | * Wearing a '''helmet''', '''chainmail coif''', or a '''costume armour piece''' that covers the brow | ||
* Wearing a '''full-faced creature''' or '''racial mask''' | * Wearing a '''full-faced creature''' or '''racial mask''' | ||
These may '''stack''', | These bonuses may '''stack''', to a maximum of '''+2 Bonus HP''' | ||
=== +2 Bonus HP === | === 4.2. +2 Bonus HP === | ||
* Wearing a '''full steel helmet''' that covers the top of the head, brow, jawline, and includes either a grill, visor, or nasal and cheek guards | * Wearing a '''full steel helmet''' that covers the top of the head, brow, jawline, and includes either a grill, visor, or nasal and cheek guards | ||
'''This bonus cannot stack with any of the +1 Bonus HP options.''' | |||
=== 4.3. Drakeling Tail === | |||
* Drakeling characters wearing an approved tail gain an additional +1 Bonus HP. | |||
This bonus stacks with any other Bonus HP gained from costuming and gear, allowing a Drakeling to gain up to +3 Bonus HP in total. | |||
== Where To Next? == | |||
* [[Weapons and Equipment]] ← Next Step | |||
* [[Combat and Damage]] | |||
* [[Terrain and Hazards]] | |||
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{{Player Guide}} | |||