Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Weapons & Equipment: Difference between revisions

From Wizards and Warlords
No edit summary
 
(20 intermediate revisions by the same user not shown)
Line 1: Line 1:
<div class="toc-page">
__TOC__
__TOC__
This page covers the weapons and equipment used in Wizards and Warlords, including melee weapons, shields, projectile weapons, arcane bolts, and siege equipment.


== Melee Weapons ==
== 1. Melee Weapons ==
Melee weapons are handheld weapons used to strike opponents in close combat. All melee weapons must be LARP-safe, suitable for controlled combat, and approved before use.
Melee weapons are handheld weapons used to strike opponents in close combat. All melee weapons must be LARP-safe, suitable for controlled combat, and approved before use.


=== Weapon Categories ===
=== 1.1. Weapon Categories ===
Melee weapons are classified by how they are wielded.
Melee weapons are classified by how they are wielded.


==== Single-Handed Weapons ====
==== 1.1.1. Single-Handed Weapons ====
* Can be safely wielded with one hand.
* Can be safely wielded with one hand.
* Maximum length: 130 cm.
* Maximum length: 130 cm.


==== Two-Handed Weapons ====
==== 1.1.2. Two-Handed Weapons ====
* Any weapon over 130 cm must be wielded with both hands.
* Any weapon over 130 cm must be wielded with both hands.
* Weapons shorter than 130 cm may also be used with two hands.
* Weapons shorter than 130 cm may also be used with two hands.


=== Weapon Rules ===
=== 1.2. Weapon Rules ===
* No thrusting-only weapons are permitted.
* No thrusting-only weapons are permitted.
* All weapons must pass inspection before use.
* All weapons must pass inspection before use.
* Players are responsible for ensuring their weapons remain safe, well-maintained, and in good repair.
* Players are responsible for ensuring their weapons remain safe, well-maintained, and in good repair.


== Shields ==
== 2. Shields ==
Shields are defensive equipment used to block melee weapons and some projectile weapons. Shields must be safe for contact, have padded edges, and pass inspection before use.
Shields are defensive equipment used to block melee weapons and some projectile weapons. Shields must be safe for contact, have padded edges, and pass inspection before use.


=== Bucklers ===
=== 2.1. Bucklers ===
Bucklers are small round shields.
Bucklers are small round shields.


* Maximum diameter: 40 cm.
* Maximum diameter: 40 cm.


=== Shields ===
=== 2.2. Shields ===
Standard shields may be round or shaped.
Standard shields may be round or shaped.


Line 35: Line 35:
* Other shield shapes may be up to 60 cm wide and 90 cm long.
* Other shield shapes may be up to 60 cm wide and 90 cm long.


=== Shield Use ===
=== 2.3. Shield Use ===
Shields can be used to block:
Shields can be used to block:


Line 41: Line 41:
* Projectile weapons, including arrows, bolts, and bands from blackpowder weapons
* Projectile weapons, including arrows, bolts, and bands from blackpowder weapons


== Projectile Weapons ==
== 3. Projectile Weapons ==
Projectile weapons are ranged weapons that fire approved ammunition. Projectile weapons are split into bows, blackpowder simulations, and magic bolts.
Projectile weapons are ranged weapons that fire approved ammunition. Projectile weapons are split into bows, blackpowder bandguns, and Arcane Bolts.


=== Bows ===
=== 3.1. Bows ===
Bows are physical ranged weapons that fire approved LARP arrows.
Bows are physical ranged weapons that fire approved LARP arrows.


Line 50: Line 50:
* Only unaltered IDV brand round-head arrows are permitted.
* Only unaltered IDV brand round-head arrows are permitted.


=== Bandguns ===
=== 3.2. Bandguns ===
Bandguns are blackpowder-style weapon simulations that fire approved band missiles.
Bandguns are blackpowder-style weapon simulators that fire approved band rounds.


These may include:
These may include:
Line 63: Line 63:
Bandguns must visually simulate historical or fantasy firearms, such as matchlock, wheellock, or flintlock-style weapons.
Bandguns must visually simulate historical or fantasy firearms, such as matchlock, wheellock, or flintlock-style weapons.


=== Ranged Weapon Rules ===
=== 3.3. Arcane Bolts and Thrown Weapon Rules ===
* Only Arcane Bolts may be thrown by hand.
* Martial thrown weapons, such as throwing daggers, are not permitted.
* Martial thrown weapons, such as throwing daggers, are not permitted.
* Only Magic Bolts may be thrown by hand.
* Any hand-thrown projectile is considered a magic spell.
* Any hand-thrown projectile is considered a magic spell.
* Standard Magic Bolts deal 4 HP damage.


== Siege Weapons ==
== 4. Siege Weapons ==
Siege weapons fire large projectiles that function as a stronger version of an Arcane Bolt.
Siege weapons fire large projectiles that function as a stronger version of an Arcane Bolt.


=== Damage ===
=== 4.1. Damage ===
* A direct hit from a siege weapon inflicts 12 HP damage regardless of the location struck.
See [[Combat_and_Damage#Siege_Weapons|Siege Weapons]] for damage.
* For most players, this is fatal.
* This damage applies even if the projectile hits a:
** Shield
** Weapon
** Costume


=== Special Cases ===
=== 4.2. Special Cases ===
* Arcane Servants or Beasts struck by siege weapons take 1 HP damage.
* Arcane Servants or Beasts struck by siege weapons take 1 HP damage.
* Magic Shields fully block siege weapon projectiles.
* Magic Shields (''see [[Magic#Arcane_Ward|Arcane Ward]] and [[Magic#Holy_Ward|Holy Ward]]'') fully block siege weapon projectiles.
* A character using a Magic Shield is pushed back as if struck by an Arcane Force spell.
* A character using a Magic Shield is pushed back as if struck by an [[Magic#Arcane_Force|Arcane Force]] spell.


== Safety Construction Rules ==
== 5. Safety Construction Rules ==
All weapons, shields, projectiles, and related equipment must meet the required safety construction standards before being used in play.
All weapons, shields, projectiles, and related equipment must meet the required safety construction standards before being used in play.


The sections below contain the detailed construction rules for each equipment type. These rules are provided for players who are building, modifying, buying, or checking equipment.
The sections below contain the detailed construction rules for each equipment type. These rules are provided for players who are building, modifying, buying, or checking equipment.


<div class="wizlords-collapsible-section mw-collapsible mw-collapsed wizlords-collapsed-hint-section">
{{Approved weapon brands}}
<div class="wizlords-collapsible-section-title">Approved Weapon Brands</div>
<div class="wizlords-collapsed-hint">Expand this section to view commonly approved weapon brands.</div>
<div class="mw-collapsible-content">
The following brands are generally accepted, pending safety inspection:


* Ateliers Nemesis
{{Melee weapon construction standards}}
* Calimacil
* Epic Armoury
* FakeSteel Armoury


All weapons, including commercial weapons, must still pass inspection before use.
{{Shield construction standards}}
</div>
</div>


<div class="wizlords-collapsible-section mw-collapsible mw-collapsed wizlords-collapsed-hint-section">
{{Projectile construction standards}}
<div class="wizlords-collapsible-section-title">Melee Weapon Construction Standards</div>
<div class="wizlords-collapsed-hint">Expand this section to view melee weapon construction requirements.</div>
<div class="mw-collapsible-content">
All melee weapons, whether commercial or homemade, must meet the following standards.


<div class="wizlords-collapsible-section-subheading">Core Requirements</div>
== Where To Next? ==
* Weapon cores must be fibreglass or carbon fibre.
* [[Spellcasting]] ← Next Step
* Weapon cores must be at least 10 mm thick.
* [[Armour and Hit Points]]
* [[Terrain and Hazards]]
The Rules]]


<div class="wizlords-collapsible-section-subheading">Tip Requirements</div>
<div class="wizlords-navbox-divider"></div>
* Weapon tips must use Kevlar or an equivalent protective material.


<div class="wizlords-collapsible-section-subheading">Padding Requirements</div>
{{Player Guide}}
* Weapons must be covered in soft polyurethane foam suitable for combat use.
* Padding must be sufficient to prevent unsafe contact with the core.
 
<div class="wizlords-collapsible-section-subheading">Polearm Requirements</div>
* The first 40 cm from the head of a polearm must be padded.
* This padding must be thick enough that the core cannot be felt under firm finger pressure.
 
<div class="wizlords-collapsible-section-subheading">Homemade Weapons</div>
Homemade weapons are allowed, but must be:
 
* Inspected and approved before their first use.
* Re-checked before each game.
</div>
</div>
 
<div class="wizlords-collapsible-section mw-collapsible mw-collapsed wizlords-collapsed-hint-section">
<div class="wizlords-collapsible-section-title">Shield Construction Standards</div>
<div class="wizlords-collapsed-hint">Expand this section to view shield construction requirements.</div>
<div class="mw-collapsible-content">
Shields may be made from wood or foam and may include a metal boss.
 
<div class="wizlords-collapsible-section-subheading">Edge Padding</div>
* Shield edges must have at least 1 cm of progressive give.
* Shield edges must be padded sufficiently so that the core cannot be felt under firm finger pressure.
 
<div class="wizlords-collapsible-section-subheading">Shield Face</div>
* No sharp edges are allowed on the face or sides of the shield.
* No unsafe protrusions are allowed on the face or sides of the shield.
</div>
</div>
 
<div class="wizlords-collapsible-section mw-collapsible mw-collapsed wizlords-collapsed-hint-section">
<div class="wizlords-collapsible-section-title">Projectile Construction Standards</div>
<div class="wizlords-collapsed-hint">Expand this section to view projectile construction requirements.</div>
<div class="mw-collapsible-content">
Projectile weapons and ammunition must meet the following standards.
 
<div class="wizlords-collapsible-section-subheading">Band Missile Requirements</div>
* Band missiles must be made from blue or green rubber exercise tubing.
* A relaxed band must be at least one-third the length between the trigger catch and front anchor.
* Band ties must be spaced no more than 4 cm apart.
* Cord must be used as joint material.
 
<div class="wizlords-collapsible-section-subheading">Arrow Requirements</div>
* Only unaltered IDV brand round-head arrows are permitted.
 
<div class="wizlords-collapsible-section-subheading">Magic Bolt Requirements</div>
* Magic Bolts must be constructed from a foam ball wrapped in cloth.
* The cloth must be secured with twine, string, or a similar material.
</div>
</div>
 
{| class="wikitable wizlords-magic-table"
|+ CONTINUE READING
! Previous
! Current
! Next
|-
| [[Armour and Hit Points]]
| [[Weapons and Equipment]]
| [[Spellcasting Rules]]
|}
 
== See Also ==
* [[Main_Page | Home]]
* [[Combat Rules | The Rules]]
 
</div>