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Created page with "<div class="toc-page"> __TOC__ Magic is one of the most powerful forces in the world, allowing characters to heal the wounded, protect their allies, call upon divine blessings, or unleash devastating arcane power. Characters gain access to magic through their class, with different classes drawing upon different sources of power. Some classes focus entirely on spellcasting, while others combine magic with martial combat, craftsmanship, or spiritual guidance. This page..." |
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There are two primary forms of magic available to players: Divine Magic and Arcane Magic. | There are two primary forms of magic available to players: Divine Magic and Arcane Magic. | ||
=== | === Arcane Magic === | ||
<div class="wizlords-magic-used-by">'''Used by:''' [[Classes#Artificer|Artificers]], [[Classes#Battle Mage|Battle Mages]], [[Classes#Sorcerer|Sorcerers]], [[Classes#Shaman|Shamans]], and [[Classes#Arcane Assassin|Arcane Assassins]].</div> | |||
<div class="wizlords-magic-intro"> | |||
<div class="wizlords-magic-intro-icon">[[File:ArcaneIcon.png|100x100px|link=]]</div> | |||
<div class="wizlords-magic-quote">Drawing upon the elements, the aether, and the hidden forces of creation, arcane casters wield powerful magic capable of altering the course of battle.</div> | |||
</div> | |||
Arcane Magic is drawn from natural forces, magical knowledge, universal energies, or innate power. Arcane spellcasters learn to shape and manipulate these forces to achieve a wide variety of effects. | |||
Arcane Magic is commonly used for offensive spells, battlefield control, utility effects, enchantments, and magical manipulation. | |||
<div class="wizlords-section-divider"></div> | |||
Divine Magic | === Divine Magic === | ||
= | <div class="wizlords-magic-used-by">'''Used by:''' [[Classes#Cleric|Clerics]], [[Classes#Druid|Druids]], [[Classes#Prophet|Prophets]], [[Classes#Bard|Bards]], [[Classes#Paladin|Paladins]], [[Classes#Barbarian|Barbarians]], [[Classes#Savage Archer|Savage Archers]], [[Classes#Fighter|Fighters]], and [[Classes#Ranger|Rangers]].</div> | ||
<div class="wizlords-magic-intro"> | |||
<div class="wizlords-magic-intro-icon">[[File:DivineIcon.png|100x100px|link=]]</div> | |||
<div class="wizlords-magic-quote">Through prayer, faith, and spiritual devotion, divine casters call upon higher powers to heal, protect, and guide those around them.</div> | |||
</div> | |||
Divine Magic is granted through faith, spiritual connection, ancestral powers, or the blessings of higher forces. Divine casters often focus on healing, protection, support, and guidance, though some are capable of wielding powerful offensive miracles. | |||
Divine Magic is commonly used to restore health, protect allies from harm, remove negative effects, and strengthen companions in battle. | |||
== Learning Spells == | == Learning Spells == | ||
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Not all spells are learned in the same way. Some spells grow stronger as more Spell Points are invested into them, while others are purchased as complete abilities. | Not all spells are learned in the same way. Some spells grow stronger as more Spell Points are invested into them, while others are purchased as complete abilities. | ||
There are two categories of spells: | There are two categories of spells: '''Progressive Spells''' and '''Fixed-Cost Spells'''. | ||
=== Progressive Spells === | === Progressive Spells === | ||
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A caster may only use the highest level of the spell they have unlocked. | A caster may only use the highest level of the spell they have unlocked. | ||
{{Arcane bolt example}} | |||
=== Fixed-Cost Spells === | === Fixed-Cost Spells === | ||
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Some Fixed-Cost Spells require other spells to be known first before they can be selected. | Some Fixed-Cost Spells require other spells to be known first before they can be selected. | ||
{{Full heal example}} | |||
== Selecting Spells == | == Selecting Spells == | ||
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=== Spell Selection Rules === | === Spell Selection Rules === | ||
* All spell prerequisites must be met. | |||
* All prerequisites must be | * You must have enough Spell Points to purchase a spell. | ||
* | * All known spells must be recorded in your spell book. | ||
* All | * Unused starting Spell Points are lost. | ||
* | * Spell Points purchased with Experience may be saved for later. | ||
== | == Spellbooks == | ||
Below are the complete spell lists for Arcane and Divine Magic. | |||
Each spellbook contains all available spells, including their effects, costs, prerequisites, and restrictions. | |||
<div class="wizlords-spellbooks-desktop"> | |||
{{Arcane spellbook content}} | |||
{{Divine spellbook content}} | |||
</div> | </div> | ||
<div class="wizlords-spellbooks-mobile" aria-hidden="true"></div> | |||
== Where To Next? == | |||
* [[Experience Points]] ← Next Step | |||
* [[Classes]] | |||
* [[Skills]] | |||
<div class="wizlords-navbox-divider"></div> | |||
{{Player Guide}} | |||