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Safety Rules: Difference between revisions

From Wizards and Warlords
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Minor bumps, trips, and bruises can occur during physical play. First aid equipment is available on-site, and Marshals are available to assist if required.
Minor bumps, trips, and bruises can occur during physical play. First aid equipment is available on-site, and Marshals are available to assist if required.


== Follow All Marshal Directions ==
== 1. Follow All Marshal Directions ==
Marshals are responsible for maintaining player safety and ensuring the game runs smoothly.
Marshals are responsible for maintaining player safety and ensuring the game runs smoothly.


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If a Marshal stops play, issues a safety instruction, or directs players to move away from an area, those instructions take precedence over all game rules.
If a Marshal stops play, issues a safety instruction, or directs players to move away from an area, those instructions take precedence over all game rules.


== General Conduct ==
=== 1.1. Warnings ===
Marshals may issue a warning if a player breaks a rule, behaves unsafely, or acts in a manner that negatively impacts the game.


=== Good Sportsmanship ===
A warning is intended to identify the issue and help the player correct their behaviour. Players are expected to take warnings seriously and adjust their conduct accordingly.
 
Repeated warnings or serious breaches of the rules may result in further action.
 
=== 1.2. Red Cards ===
Marshals may issue a '''Red Card''' for serious rule breaches, unsafe behaviour, repeated warnings, or conduct that negatively impacts the safety or enjoyment of others.
 
A '''Red Card''' removes the player from the game for the remainder of the event.
 
Players who receive multiple Red Cards, repeatedly ignore staff directions, or engage in serious misconduct may be suspended from future Wizards and Warlords events.
 
The duration of any suspension will be determined by the event organisers.
 
== 2. General Conduct ==
 
=== 2.1. Good Sportsmanship ===
Wizards and Warlords is a collaborative game. Players are expected to act in good faith, resolve disputes respectfully, and remember that everyone is here to have fun.
Wizards and Warlords is a collaborative game. Players are expected to act in good faith, resolve disputes respectfully, and remember that everyone is here to have fun.


Winning a battle or achieving an objective should never come at the expense of another player's safety or enjoyment.
Winning a battle or achieving an objective should never come at the expense of another player's safety or enjoyment.


=== General Safety Rules ===
=== 2.2. General Safety Rules ===
All participants must:
All participants must:


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* Immediately report any injury or safety concern.
* Immediately report any injury or safety concern.


== Combat Safety Rules ==
== 3. Combat Safety Rules ==
Combat should always be controlled, safe, and enjoyable for everyone involved.
Combat should always be controlled, safe, and enjoyable for everyone involved.


=== Pulling Blows ===
=== 3.1. Pulling Blows ===
All strikes must be controlled and delivered with appropriate force.
All strikes must be controlled and delivered with appropriate force.


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Excessive force, reckless swinging, or intentionally striking harder than necessary is not permitted.
Excessive force, reckless swinging, or intentionally striking harder than necessary is not permitted.


=== Body Rushing ===
=== 3.2. Body Rushing ===
Players must not body rush opponents.
Players must not body rush opponents.


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* Move them through physical pressure rather than normal combat.
* Move them through physical pressure rather than normal combat.


=== Ducking ===
=== 3.3. Weapon Pinning and Entrapment ===
During gameplay, an opponent's weapon may occasionally become pinned against terrain, boundary netting, or tangled in clothing, armour, or equipment.
 
If this occurs:
 
* Players should make a reasonable effort to release the trapped weapon as soon as possible.
* Deflecting, blocking, or pushing weapons away during normal combat is permitted.
* Players must not intentionally trap, pin, or entangle another player's weapon against terrain, boundary netting, equipment, or another player.
 
Accidental entanglements can happen during combat. If a weapon becomes trapped, players should prioritise safety and quickly resolve the situation before continuing to fight.
 
=== 3.4. Ducking ===
Players may jump, sidestep, retreat, or otherwise avoid attacks naturally.
Players may jump, sidestep, retreat, or otherwise avoid attacks naturally.


However, players must not deliberately duck, crouch, kneel, or suddenly lower their height in order to avoid attacks.
However, players must not deliberately duck, crouch, kneel, or suddenly lower their height in order to avoid attacks.


== Terrain Safety ==
=== 3.5. Shield Bashing ===
Players must not use shields to make forceful physical contact with another player.
 
This includes:
* Pushing with a shield.
* Striking a player with a shield.
* Using a shield to force an opponent backwards.
 
=== 3.6. Blocking with Ranged Weapons ===
Bows, crossbows, bandguns, and other ranged weapons may not be used to block attacks.
 
Players may not intentionally parry, deflect, or absorb incoming attacks with a ranged weapon. If struck while holding a ranged weapon, the attack should be taken as if that weapon was not in the way.
 
Players that attempt to block with a ranged weapon may be carded and removed from the game.
 
== 4. Terrain Safety ==
Players must not climb over terrain, obstacles, walls, fences, barricades, or other environmental features unless specifically instructed otherwise by event staff.
Players must not climb over terrain, obstacles, walls, fences, barricades, or other environmental features unless specifically instructed otherwise by event staff.


Combat around terrain is permitted where allowed by the game rules, however players should never place themselves or others at unnecessary risk.
Combat around terrain is permitted, however players are '''not allow to crouch behind low walls''' for safety.


Specific terrain interactions are covered in the [[Terrain and Hazards|Terrain Rules]] section.
Specific terrain interactions are covered in the [[Terrain and Hazards|Terrain Rules]] section.


== Injuries and Accidents ==
== 5. Injuries and Accidents ==
Player safety always takes priority over the game.
Player safety always takes priority over the game.


=== If You Are Injured ===
=== 5.1. If You Are Injured ===
* Immediately stop participating in combat.
* Immediately stop participating in combat.
* Inform nearby players.
* Inform nearby players.
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* Move to a safe location if able to do so.
* Move to a safe location if able to do so.


=== If You Injure Another Player ===
=== 5.2. If You Injure Another Player ===
* Immediately stop fighting.
* Immediately stop fighting.
* Check that the player is okay.
* Check that the player is okay.
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* Notify a Marshal, if required.
* Notify a Marshal, if required.


== CODE RED: Emergency Call ==
== 6. CODE RED: Emergency Call ==
In the event of a serious injury or emergency, any player may call:
In the event of a serious injury or emergency, any player may call:


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This call should only be used for genuine emergencies.
This call should only be used for genuine emergencies.


=== If You Hear CODE RED! ===
=== 6.1. If You Hear CODE RED! ===
* Immediately stop fighting.
* Immediately stop fighting.
* Check your surroundings.
* Check your surroundings.
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The player who initiated the call may remain standing to help organisers locate the injured person.
The player who initiated the call may remain standing to help organisers locate the injured person.


=== Resuming the Game ===
=== 6.2. Resuming the Game ===
Once the situation has been resolved, a Marshal will signal the restart of play by calling:
Once the situation has been resolved, a Marshal will signal the restart of play by calling:


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or sounding the event horn.
or sounding the event horn.


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== Where To Next? ==
* [[Combat and Damage]] ← Next Step
* [[Armour and Hit Points]]
* [[Weapons and Equipment]]
 
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{{Player Guide}}