Safety Rules: Difference between revisions
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While combat and physical activity are core parts of the game, all participants are expected to act responsibly, use common sense, and help create a safe and enjoyable environment for everyone. | While combat and physical activity are core parts of the game, all participants are expected to act responsibly, use common sense, and help create a safe and enjoyable environment for everyone. | ||
Minor bumps, trips, and bruises can occur during physical play. First aid equipment is available on-site, and Marshals | Minor bumps, trips, and bruises can occur during physical play. First aid equipment is available on-site, and Marshals are available to assist if required. | ||
== Follow All Marshal Directions == | == 1. Follow All Marshal Directions == | ||
Marshals | Marshals are responsible for maintaining player safety and ensuring the game runs smoothly. | ||
All participants must follow instructions given by Marshals | All participants must follow instructions given by Marshals immediately. | ||
If a Marshal | If a Marshal stops play, issues a safety instruction, or directs players to move away from an area, those instructions take precedence over all game rules. | ||
== | === 1.1. Warnings === | ||
Marshals may issue a warning if a player breaks a rule, behaves unsafely, or acts in a manner that negatively impacts the game. | |||
=== Good Sportsmanship === | A warning is intended to identify the issue and help the player correct their behaviour. Players are expected to take warnings seriously and adjust their conduct accordingly. | ||
Repeated warnings or serious breaches of the rules may result in further action. | |||
=== 1.2. Red Cards === | |||
Marshals may issue a '''Red Card''' for serious rule breaches, unsafe behaviour, repeated warnings, or conduct that negatively impacts the safety or enjoyment of others. | |||
A '''Red Card''' removes the player from the game for the remainder of the event. | |||
Players who receive multiple Red Cards, repeatedly ignore staff directions, or engage in serious misconduct may be suspended from future Wizards and Warlords events. | |||
The duration of any suspension will be determined by the event organisers. | |||
== 2. General Conduct == | |||
=== 2.1. Good Sportsmanship === | |||
Wizards and Warlords is a collaborative game. Players are expected to act in good faith, resolve disputes respectfully, and remember that everyone is here to have fun. | Wizards and Warlords is a collaborative game. Players are expected to act in good faith, resolve disputes respectfully, and remember that everyone is here to have fun. | ||
Winning a battle or achieving an objective should never come at the expense of another player's safety or enjoyment. | Winning a battle or achieving an objective should never come at the expense of another player's safety or enjoyment. | ||
=== General Safety Rules === | === 2.2. General Safety Rules === | ||
All participants must: | All participants must: | ||
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* Remain aware of their surroundings at all times. | * Remain aware of their surroundings at all times. | ||
* Use only approved LARP-safe weapons and equipment. | * Use only approved LARP-safe weapons and equipment. | ||
* Report any damaged or unsafe equipment to a Marshal | * Report any damaged or unsafe equipment to a Marshal. | ||
* Immediately report any injury or safety concern. | * Immediately report any injury or safety concern. | ||
== Combat Safety Rules == | == 3. Combat Safety Rules == | ||
Combat should always be controlled, safe, and enjoyable for everyone involved. | Combat should always be controlled, safe, and enjoyable for everyone involved. | ||
=== Pulling Blows === | === 3.1. Pulling Blows === | ||
All strikes must be controlled and delivered with appropriate force. | All strikes must be controlled and delivered with appropriate force. | ||
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Excessive force, reckless swinging, or intentionally striking harder than necessary is not permitted. | Excessive force, reckless swinging, or intentionally striking harder than necessary is not permitted. | ||
=== Body Rushing === | === 3.2. Body Rushing === | ||
Players must not body rush opponents. | Players must not body rush opponents. | ||
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* Move them through physical pressure rather than normal combat. | * Move them through physical pressure rather than normal combat. | ||
=== Ducking === | === 3.3. Weapon Pinning and Entrapment === | ||
During gameplay, an opponent's weapon may occasionally become pinned against terrain, boundary netting, or tangled in clothing, armour, or equipment. | |||
If this occurs: | |||
* Players should make a reasonable effort to release the trapped weapon as soon as possible. | |||
* Deflecting, blocking, or pushing weapons away during normal combat is permitted. | |||
* Players must not intentionally trap, pin, or entangle another player's weapon against terrain, boundary netting, equipment, or another player. | |||
Accidental entanglements can happen during combat. If a weapon becomes trapped, players should prioritise safety and quickly resolve the situation before continuing to fight. | |||
=== 3.4. Ducking === | |||
Players may jump, sidestep, retreat, or otherwise avoid attacks naturally. | Players may jump, sidestep, retreat, or otherwise avoid attacks naturally. | ||
However, players must not deliberately duck, crouch, kneel, or suddenly lower their height in order to avoid attacks. | However, players must not deliberately duck, crouch, kneel, or suddenly lower their height in order to avoid attacks. | ||
== Terrain Safety == | === 3.5. Shield Bashing === | ||
Players must not use shields to make forceful physical contact with another player. | |||
This includes: | |||
* Pushing with a shield. | |||
* Striking a player with a shield. | |||
* Using a shield to force an opponent backwards. | |||
=== 3.6. Blocking with Ranged Weapons === | |||
Bows, crossbows, bandguns, and other ranged weapons may not be used to block attacks. | |||
Players may not intentionally parry, deflect, or absorb incoming attacks with a ranged weapon. If struck while holding a ranged weapon, the attack should be taken as if that weapon was not in the way. | |||
Players that attempt to block with a ranged weapon may be carded and removed from the game. | |||
== 4. Terrain Safety == | |||
Players must not climb over terrain, obstacles, walls, fences, barricades, or other environmental features unless specifically instructed otherwise by event staff. | Players must not climb over terrain, obstacles, walls, fences, barricades, or other environmental features unless specifically instructed otherwise by event staff. | ||
Combat around terrain is permitted | Combat around terrain is permitted, however players are '''not allow to crouch behind low walls''' for safety. | ||
Specific terrain interactions are covered in the [[Terrain and Hazards|Terrain Rules]] section. | Specific terrain interactions are covered in the [[Terrain and Hazards|Terrain Rules]] section. | ||
== Injuries and Accidents == | == 5. Injuries and Accidents == | ||
Player safety always takes priority over the game. | Player safety always takes priority over the game. | ||
=== If You Are Injured === | === 5.1. If You Are Injured === | ||
* Immediately stop participating in combat. | * Immediately stop participating in combat. | ||
* Inform nearby players. | * Inform nearby players. | ||
* Seek assistance from a Marshal | * Seek assistance from a Marshal, if required. | ||
* Move to a safe location if able to do so. | * Move to a safe location if able to do so. | ||
=== If You Injure Another Player === | === 5.2. If You Injure Another Player === | ||
* Immediately stop fighting. | * Immediately stop fighting. | ||
* Check that the player is okay. | * Check that the player is okay. | ||
* Assist them if required. | * Assist them if required. | ||
* Notify a Marshal | * Notify a Marshal, if required. | ||
== CODE RED: Emergency Call == | == 6. CODE RED: Emergency Call == | ||
In the event of a serious injury or emergency, any player may call: | In the event of a serious injury or emergency, any player may call: | ||
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This call should only be used for genuine emergencies. | This call should only be used for genuine emergencies. | ||
=== If You Hear CODE RED! === | === 6.1. If You Hear CODE RED! === | ||
* Immediately stop fighting. | * Immediately stop fighting. | ||
* Check your surroundings. | * Check your surroundings. | ||
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* Raise your weapon above your head. | * Raise your weapon above your head. | ||
* Repeat '''"CODE RED!"''' until combat around you has stopped. | * Repeat '''"CODE RED!"''' until combat around you has stopped. | ||
* Follow all instructions given by Marshals. | |||
The player who initiated the call may remain standing to help organisers locate the injured person. | The player who initiated the call may remain standing to help organisers locate the injured person. | ||
===Resuming the Game=== | === 6.2. Resuming the Game === | ||
Once the situation has been resolved, a Marshal will signal the restart of play by calling: | |||
Once the situation has been resolved, a Marshal | |||
'''"GAME ON!"''' | '''"GAME ON!"''' | ||
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or sounding the event horn. | or sounding the event horn. | ||
</div> | == Where To Next? == | ||
* [[Combat and Damage]] ← Next Step | |||
* [[Armour and Hit Points]] | |||
* [[Weapons and Equipment]] | |||
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{{Player Guide}} | |||