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=== The Ritual === </div> <div class="wizlords-collapsible-section mw-collapsible mw-collapsed wizlords-collapsed-hint-section"> <div class="wizlords-collapsible-section-title">The Ritual</div> <div class="wizlords-collapsed-hint">Complete the ritual or rescue the sacrificial victim.</div> <div class="mw-collapsible-content"> '''Side Balance:''' Sides are balanced. The defenders also have a Sacrificial Victim, who may be a kidnapped player from the opposing side or an NPC. '''Deployment:''' Each team begins in their own deployment zone. The defenders have 1 pillar and the Sacrificial Victim. '''Objective:''' The defenders are trying to complete their ritual and the attackers are trying to save the Sacrificial Victim. <div class="wizlords-collapsible-section-subheading">Victory Conditions</div> * The defenders win if they can complete their ritual in 3 minutes, or if they recapture the Sacrificial Victim and return them to the pillar. * The attackers win if they can free and get the Sacrificial Victim to their starting zone. * A victory scores 1 point. * The team with the most points won at halftime wins the overall game. <div class="wizlords-collapsible-section-subheading">Additional Rules</div> <div class="wizlords-collapsible-section-subsubheading">The Sacrificial Victim</div> * The Sacrificial Victim begins the game tied to a pillar and may not move unless freed. <div class="wizlords-collapsible-section-subsubheading">The Ritual</div> * The ritual countdown is 3 cumulative minutes. * It continues as long as at least one defender is in physical contact with a hand on the pillar. * If the defender conducting the ritual is attacked, they must stop the ritual to defend themselves. * The Sacrificial Victim may not be used as a shield and may not be intentionally harmed. <div class="wizlords-collapsible-section-subsubheading">Freeing the Sacrificial Victim</div> The Sacrificial Victim may get free in one of two ways: * An attacker places a hand on the pillar, uncontested, and counts to 5. * If no defenders are in contact with the pillar, the Sacrificial Victim may attempt to escape by counting to 30 uninterrupted. * If a defender makes contact with the pillar and then moves away the counting begins again from zero. * Once freed, the Sacrificial Victim may move at a walking pace only. * The attacking side wins if the Sacrificial Victim reaches the attackers’ starting zone. <div class="wizlords-collapsible-section-subsubheading">Recapturing the Sacrificial Victim</div> * If any defender makes uncontested physical contact with the Sacrificial Victim, the victim is considered recaptured. * Defenders may then escort the Sacrificial Victim back to the pillar. * If the Sacrificial Victim has passed the halfway point of the field and is recaptured, and the defenders successfully return them to the defenders’ Starting Zone, the victim is sacrificed immediately and the defenders win the game. <div class="wizlords-collapsible-section-subsubheading">Special Note</div> Neither side may attack the Sacrificial Victim with weapons, spells, or missile fire. The victim is too valuable to be intentionally harmed by either faction unless sacrificed correctly. '''Respawns:''' Limited respawns, 5 respawns per player. '''Recon:''' Yes '''Game Requirements:''' Victim, 1 pillar, timer. <div class="wizlords-collapsible-section-bottom-toggle">[<span>Collapse</span>]</div> </div> </div></includeonly><noinclude> == About this template == Contains the The Ritual game rules, including deployment, objectives, victory conditions, additional rules, respawns, Recon, and game requirements. Uses the existing collapsible-section styling and bottom Collapse control. The card includes a hidden level-three heading so its game name can appear in the table of contents. == Usage == <pre>{{The Ritual}}</pre> </noinclude>
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