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== Faith and Beliefs == "We do not worship in hope. We remember in reverence." The Scions are unlike any other race. They have no need to invent gods, for they have met them. The Forsworn, their creators, once walked the world in luminous form. They spoke. They taught. They made mistakes. They triumphed. They died. In their wake, they left a question the Scions have never fully answered: were they gods made mortal, or mortals who carried divinity like a flame? From this question, two great currents of belief have emerged—not in opposition, but in tension. Scions do not wage war over faith. Instead, they study it, refine it, and walk its many paths with a scholar's gaze and a pilgrim's heart. === The Forsworn Divinity === This is the oldest and most widely held belief. It teaches that the Forsworn were the physical vessels of divine beings, shells through which the gods could walk the world and shape it. Their deaths are not tragedies, but fulfilments of design. Each Forsworn returns to the Divine Realm once their work is complete, and their mortal end marks a lesson finished. Those who remain are to be obeyed without question, for every word they speak is a ripple from the divine source. The faithful divide the gods into two houses. '''The Docs''' are the gods of action, healing, growth, knowledge, and will. They crafted the Scions and taught them how to act in the world. To worship a Doc is to live their virtue. '''The Engis''' are the gods of form, nature, and structure. They forged the world itself: the forests, the oceans, the beasts, and the magics. To honour them is to preserve what they have made. Temples dedicated to both are common throughout Scion cities. Prayers are acts of duty: clean work, perfect craft, just governance, and bold protection. A well-forged sword or a finely penned law is considered a hymn. === The Inheritance of the Unspoken === More recent, more controversial, and growing steadily. This belief does not deny the divinity of the Forsworn, but neither does it consider them the final answer. Instead, it teaches that the Forsworn were merely caretakers, stewards of a truth too vast to be confined within their vision. Beneath the roots of the world, beneath magic itself, lies something older. Something deeper. Something that has no name. This force is not elemental. It is not good or evil. It defies classification. It shifts with every invocation, resists structure, and seems to rewrite the rules of reality each time it is called upon. Yet it is undeniably real. Within its strangeness, followers of this belief say, lies the first secret: the hidden shape of the cosmos. To seek this force is to walk the Path of Pilgrimage. Those who follow it must earn their insights. They retrace ancient migrations, unlock forgotten tombs, and endure visions that fracture the self. The most devoted live in exile, often drawn to ruins where the veil between what is known and what is not grows thin. Among them, it is whispered that every Scion carries a shard of this mystery within their soul—not as a flaw, but as a question. A spark left behind by a god that was never named. This belief is permitted, but rarely welcomed. Some fear what its seekers might discover. Others fear what they might become. === Sacraments and Practice === Scion religious practice is less about temples and more about embodiment. One does not simply pray to a god of stone; one builds. One does not worship the sea through words; one sails. Their shrines are often integrated into daily life: a shelf in a stonemason's home, a candle in a ship's prow, or a polished mirror in a scholar's study. Ritual is woven into ordinary tasks. Ceremonies mark not only birth and death, but also the mastery of a craft, the laying of a foundation, and the choice of a vocation. Faith is legacy. And legacy is divine.
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